Warframe Hotfix 27.3.2 Patch Addresses Multiple Crash Issues

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Warframe has released two hotfix patches back to back (as the first one wasn’t enough) in hopes to address the multiple bugs that have plagued the new event, Operation Scarlet Spear. The previous hotfix patch 27.3.1 did try to solve some crash issues, but it wasn’t enough. The developers are back with another patch that tries to improve the player experience.

Warframe has become a headache thanks to the multiple crash issues, and this patch tries to fix that by solving crashes that occur during heavily loaded Scarlet Spear Flotillas. Crash issues while loading in Murex Raid missions have also been resolved. Many other bugs were also addressed along with a little tweak in Condrix Health. Condrix Health scaling has been reduced for squads and Vulkan driver crashes are now fixed. Multiple script errors in Murex Raid and Scarlet Spear Ground missions are resolved, and Nova’s Leverian now has correct reference lines.

Feel free to report any other bugs that you might encounter over here.

Warframe Scarlet Spear: Hotfix 27.3.2 Patch Notes

Scarlet Spear Changes & Fixes

  • Lowered the Condrix Health scaling for 2-4 player squads.
    • Further Ground mission changes in terms of scaling are being discussed - stay tuned!
  • The Murex Wave timer displayed in the Scarlet Spear Instance selector will now just display at the top, instead of redundantly beside each Instance.
  • Improved UI/HUD messages for squads whose OpLinks require Reinforcements from players in the Flotilla.
  • Reduced the distance at which you will see Emblems above players heads in the Flotilla.
  • Fixed a crash for heavily loaded Scarlet Spear Flotillas.
  • Fixed a Client crash that occurred when a Host migrated and said Client was punted back to their Orbiter.
  • Fixed a crash that could occur when loading into a Railjack/Murex Raid mission.
  • Fixed not receiving earned rewards in a Murex Raid if you returned to the Flotilla manually (less than 5 Murex).
  • Fixed score discrepancies in the UI when a Host migration occurred in the Ground mission.
  • Fixed cases of enemies not spawning after multiple mission runs with the Oplink.
  • Fixed OpLink spawning more FX each time it gets spawned, and duplicate FX being created for each Client. This fix should also slightly improve performance!
  • Fixed Oplink state appearing as a filepath in the Flotilla squad labels above the Murex/Earth holograms.
  • Fixed a ghost of Flotilla players appearing in your Railjack upon starting a Murex Raid.
  • Fixed a script error that resulted in an inability to deploy an Oplink if one was previously destroyed in the mission.
  • Fixed a script error if the Railjack dies in a Murex Raid.
  • Fixed a script error in the Scarlet Spear Ground mission due to destroyed OpLink.


  • Fixed a crash related to Sentinels.
  • Potential fix for Vulkan drivers crashing the Steam overlay after it's injected into the Launcher.
  • Fixed the Wreckage capacity limit pulse FX in the Railjack Configuration UI pulsing even when you aren’t reaching the limit.
  • Fixed incorrect reference lines in Nova’s Leverian.
  • Fixed a script error that occurred due to enemies attempting to flee while players are transitioning a level.
  • Fixed a script error that resulted in forcing squadmates to log out.

So what do you think? Do you think this patch will be enough to resolve the issues? Have you been playing the new season? Let us know your thoughts in the comments section below.

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