Hunt: Showdown Update 1.5.1: Skill-based Matchmaking, Bug Fixes, and More

Hunt: Showdown Update 1.5.1
Hunt: Showdown Update 1.5.1 Steam/Crytek

Hunt: Showdown developer, Crytek, recently released a new update that improved matchmaking and fixed tons of bugs.

Online multiplayer games are usually competitive, so players normally want to challenge opponents with similar skill levels. To balance this situation, the developers have added skill-based matchmaking. Selecting the skill-based option in the lobby will ensure that players queue with opponents with similar ranks. However, if you keep it disabled, the system will first queue you against opponents with the same skill bracket. If none is found, the system will attempt to get as many players as possible who also disabled the said option.

Hunt: Showdown Update 1.5.1 Bug Fixes

Audio

  • Fixed an issue where some explosives play a (not-killing) headshot sound when they hit/kill an entity.

AI

  • Fixed an issue that prevented traits dropping from Scrapbeak.
  • Fixed an issue that allowed Scrapbeak to leave the boss lair in some instances. (He just wanted some fresh air after being couped up all match)

Gunplay

  • Fixed an issue where the Scavengers Snare legendary concertina bomb was displayed as a white box model while in the air.
  • Fixed an issue that caused the ammo pool for single-shot weapons to refill when revived.
  • Fixed an issue that caused explosive ammo to deal less damage to big red doors.

Hunter

  • Fixed an issue that caused parts of the Plague doctor to become detached and remain at the spawn (like the floating jar).

Meta

  • Fixed an issue where dual-wielding "Dead Ringers" legendary pair resulted in having one of the skins duplicated instead of the intended separate skins.
  • Fixed an issue where the incorrect unlock requirements were displayed for custom ammo.

World

  • Fixed an issue that allowed players to use gun oil multiple times.
  • Fixed a bug that resulted in players being kicked back to the menu if Scrapbeak spawned in Cyprus Huts.

UI

  • Fixed an issue where the ammo on the Death Screen would change depending on which custom ammo the killer is currently holding.
  • Fixed an issue when the scroll bar next to the hunter list would not be in the correct position.
  • Fixed the formatting of the “challenge completed” banner in the German language.
  • Fixed an issue where the wrong equipment would be displayed during spectating.
  • Fixed an issue where single-shot weapons would show the wrong capacity in the menu.
  • Fixed an issue where the filter information would not be correctly transferred between weapons and custom ammunition.
  • Fixed an issue where the HUD would not fade when switching between weapons equipping custom ammunition.
  • Fixed an issue where the matchmaking timer would still be visible in-store while queueing for a match.

You can read more about the update here.

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