Hunt: Showdown Update 1.5.2: Boss Fight Fixes, Bug Fixes, and More

Hunt: Showdown will finally leave Early Access on August 20, with a PS4 release incoming this fall.
Hunt: Showdown will finally leave Early Access on August 20, with a PS4 release incoming this fall. Crytek

Hunt: Showdown developer, Crytek, recently released a new update for the test server that fixed tons of issues.

A major issue where players were able to lure out the Scrapbeak boss out of the arena and defeat him has been fixed. Additionally, the developers are currently testing a change to Doctor Grunts medkits drops. If these medkits get damaged by explosives or fire, they will be unusable and this change will make it more challenging when going against Scrapbeak. Check out more details below.

Hunt: Showdown (Test Server) Update 1.5.2

General Updates


  • Hunters will now make noise when damaged by poison effects such as clouds (poison bolts, etc.) and the Hive swarms.


  • The weapons held by Scrapbeak now have the correct sounds and damage types applied.

Weapon Balance

  • Crown & King Auto-5 balance pass:
    • Increased sway when aiming down sights.
    • Slightly reduced rate of fire (but not too much to reduce its semi-auto feel).
  • Flechette Ammo:
    • Can now one-hit-kill (OHK) if enough pellets connect with the head (9m for long/medium barrel shotguns, 8m for small barrel).
    • While this range might feel quite far, in practice this will only really be effective with a precise headshot in close quarters.
  • Dum-Dum ammo (Nitro Express):
    • Increased the OHK range for the Nitro express Dum-Dum with Upper torso shots (extended kill range of 15m).
    • The same downsides towards AI still apply so this change is aimed at the ammo type for the Nitro to be less flexible and more tailored to Hunting players.
  • Consistency pass to all medium and short-barrel shotguns:
    • Adjustments made to make these weapons more reliable and less prone to encounter odd RNG behavior at longer ranges.
    • Changes do not apply to the Romero Handcannon and Romero Hatchet.

Performance and Stability

  • Fixed several occurrences of client and game server crashes.
  • Implemented additional logging to help us investigate issues where players are stuck in the loading screen.

Bug Fixes


  • Bosses will now be correctly affected by fire damage while in frenzy mode.
  • Fixed an issue that caused AI to be slower to react to triggers from players over longer distances.


  • Fixed an issue on the store page that caused some items to be missing or have incorrect search tags.
  • Fixed several issues related to the maintenance messages that display in-game.
  • Fixed an issue where the skill comparison arrows could potentially show the incorrect information.
  • Fixed the missing “throwable” icon for the choke bomb.
  • Fixed an issue where the slot selection would not jump to the next free slot when replacing contraband items with new ones.

You can read more about the update here.

Join the Discussion
Top Stories