Conan Exiles Patch 2.4.6 Brings QoL Changes, Better Performance, and Bug Fixes

Conan Exiles
Conan Exiles Funcom

The survival game by Funcom, Conan Exiles, just received an important update today. The new patch now allows players to transfer single-player/co-op maps. This feature is called Character Copy, a work in progress, but is standalone and doesn’t require an online server transfer infrastructure. You can check out the official post for more information.

The patch also unlocks all rewards during the Free Week community event. The performance of the game on all platforms has been improved and several dozen bugs have been fixed.

We have mentioned the highlights of the update below:

  • Added character transfer between maps in single-player and cooperative modes. See how it works in this post.
  • Added rewards for the Free Week community challenge.
  • MODDING: Added per-column data table merging rules so multiple mods can modify the same table rows. Documentation for this change is available in the Modding Discord.
  • Fixed an issue that would prevent the game from starting in systems with Intel 10/11th Gen CPUs.
  • Added character transfer between maps in single-player and cooperative modes. See how it works in this post.
  • Fixed a rare issue where game assets could get corrupted if playing the game while downloading Siptah.
  • Optimized loading times on the game’s post-release assets.
  • Defeating NPCs spawned by the surge should now advance the “Defeat a surge enemy” journey step.
  • Rejoice, PC Master Race! It is now possible to play above 60 FPS without having your character slowly drifting out of sheer graphical power. #hidigitalfoundry
  • Added more optimizations. This should reduce hitching issues in the console versions.
  • Added character transfer between maps in single-player and cooperative modes. See how it works in this post.
  • Added rewards for the Free Week community challenge.
  • Fixed an issue that caused all shield durability damage to be set to 0.
  • Triggering the first-person mode is no longer possible immediately after stopping an emote.

The complete patch notes are available on Steam.

So what do you think? Are you interested in any of these changes? Are there any other issues that you want the developer to fix? Let us know your thoughts in the comments section below.

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