Assassin's Creed Valhalla: Title Update 1.3.2 Implements Bug Fixes in Time for the Viking Age

Assassin's Creed Valhalla Title Update 1.3.2
Assassin's Creed Valhalla Title Update 1.3.2 Ubisoft

Ubisoft has released Title Update 1.3.2 for Assassin’s Creed: Valhalla. Although this update is massive, it mostly implements bug fixes and improvements. No new content was added, but this may prepare the game for the upcoming Discovery Tour: Viking Age, which will be released this October 19.

Notable Bug Fixes and Improvements

The game is available on multiple platforms, including Google Stadia. Those thinking of playing on the said platform will be happy to know that you can switch between graphics modes now. You can choose to prioritize consistent performance or opt for better image quality. Though this may come with frame drops in certain instances.

In terms of improvements, all post-launch skill nodes will now have a higher impact on Eivor’s stats. Also, those planning to play the game for the first time will find that the difficulty settings are now prominently placed in the gameplay section.

For bug fixes, PC players who had problems initiating the Fenrir boss fight when the World Details are set to Low can now finish the campaign. This applies to GPUs with 6 GB of VRAM or lower.

If you had problems loading your saves after completing the Siege of Paris, need not worry as this has now been resolved.

Anyway, if you could buy extra resources from various merchants across Francia, this was apparently unintended and was caused by a bug. This is fixed in TU 1.3.2, so you can no longer do this after updating the game.

Patch Highlights

  • Allows switching between graphic modes for better Performance (prioritize 60 FPS) or Image Quality (prioritize resolution and graphical fidelity features)
  • Corrected aim-assist parameters order and names for difficulty settings
  • Implemented collapsing/expanding active subcategories via button press
Main Quests, World Events, and Side Activities
  • The Siege of Paris: Toka was unresponsive during the Warlord of Melun quest
  • Eivor could summon mounts during the fight with Fenrir
River Raids and Mastery Challenge
  • The game could become unresponsive when Eivor dies during the River Raids exit screen
  • The cargo capacity could lock at 200 regardless of its upgrade level and cannot be repaired
  • Instances where Eivor, NPCs, or the longship would get stuck
  • Instances of misplaced or floating objects or textures
  • Scaling options stopped scaling under certain circumstances
  • Numerous issues with the Spinning Harpoon ability

You can read the complete patch notes here.

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