Warhammer 40,000: Chaos Gate - Daemonhunters Update V Fixes Lots of Post-launch Issues

Warhammer 40,000: Chaos Gate - Daemonhunters
Warhammer 40,000: Chaos Gate - Daemonhunters Steam

Warhammer 40,000: Chaos Gate - Daemonhunters is the latest entry to the Warhammer 40K series, released earlier this month. Recently, the developers deployed Update V which resolves a ton of issues raised since launch.

One of the major bugs that got fixed in Update V has something to do with the Manufactorum. For those who don’t know, the Manufactorum is where you can make improvements to your ship. That said, the issue where some projects in the Manufactorum cannot be completed due to certain events has been resolved.

In addition, the issue where the game would freeze when trying to load an invalid save has been fixed.

This patch also implemented some balancing changes. For instance, the Grey Knights are now more resilient to being wounded in the early stages of the game. This applies to all difficulty levels, making it easier for you to progress through the campaign early on.

Patch Highlights

PERFORMANCE
  • Optimized a number of elements to improve performance, including:
    • Improvements to the ship HUD, which will improve performance overall when accessing ship menus
    • Additional draw distances have been reduced
    • Ship room elements have been optimized
  • Fixed issues with event holograms that caused drops in FPS
BALANCING CHANGES
  • Grey Knights will now recover to full health after the Purgation Ritual is completed
    • Grey Knights on assignment will have that status cleared
  • All ship statuses such as character morale statuses will also be cleared
  • Critically Wounded Knights will not receive augmetics in this way
  • Enemy reinforcement groups are now smaller for Standard and Merciful difficulties. This will not affect current saves in combat on these difficulties but will affect subsequent combats on these difficulties
GREY KNIGHTS
  • Abilities
    • Enduring Reflexes will now allow Support Fire to trigger twice for the same enemy
    • Blast abilities like Vortex of Doom targeted in doorways will no longer appear on the ceiling
    • Sanctified Kill Zone Warp Charge will now ignore cover like the base ability
GAMEPLAY
Combat Fixes
  • Healthbar and armor will now drain more smoothly when a unit suffers multiple instances of damage at once
  • Fixed an issue where an incorrect amount of action points would be displayed when performing an action in specific situations, such as a Grey Knight stepping out to make a ranged attack
Ship UI
  • Using the "i" button or middle mouse-click to inspect a mission will now properly calculate how many days are left on the mission
Gamepad Fixes
  • The cursor position will now auto-update to where the camera pans while using a gamepad
  • Fixed an issue where the gamepad can become unresponsive after tabbing out during XP allocation

You can read the full changelog on Steam.

Warhammer 40,000: Chaos Gate - Daemonhunters Update V is available on PC.

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