Verdant Village Update 0.4.8: New Additions and QoL Changes

Verdant Village Update 0.4.8
Verdant Village Update 0.4.8 Steam

The developers of Verdant Village released an update that featured several new additions and bug fixes.

New Additions

Verdant Village Update 0.4.8 offers several new additions such as The Compendium, achievements, three NPCs, full tale for an NPC, four zones, five quests, a new exchange shop, an archeology keystone dig, Mail System, four quests via mail, cloud save functionality for Steam versions, and another mine biome.

Quality of Life Changes

The developers have changed several UIs back to their older versions to make them more consistent. Also, the popup notification code has been modified to place the notifications on separate layers to avoid lagging behind other UIs.

Verdant Village Update 0.4.8

Balance Changes
  • Removed the requirement of owning a chicken for the first hunting quest to make hunting easier to start.
  • Increased all raw fruit stamina gains slightly to make them mildly viable as an uncooked snack.
  • Slightly modified keysprite effects to make them more visible.
Bug Fixes
  • Fixed a bug where the player’s mount shadow would disappear under the ravine bridge.
  • Fixed a bug where an exchange shop could stop displaying potential trades.
  • Exchange shops now show the appropriate item shop frame based on if you have the currency to purchase the item or not.
  • Fixed a variety of monetary and visual bugs from exchange shops.
  • Fixed a small bug with toggling between quest journal views.
  • Fixed a bug where you couldn’t remove augments from a fishery on controller.
  • Added some code as an extra layer to protect against inventory softlocks.
  • Fixed a bug where the Neglected Palate quest gave the wrong rewards.
  • Fixed a recipe bug with stone footstools.
  • Fixed a small visual glitch with characters sitting in chairs and z alignment.
  • Fixed an issue where dried deer jerky was using the boar hide sprite.
  • Made a few cosmetic fixes to controller support when dealing with menus.
  • Fixed a bug where dyes could be alchemically broken down into fibrous extract.
  • Fixed a very specific bug where holes dug with shovels that then reverted to a tiled tile naturally wouldn’t let the player interact with them.
  • Fixed a bug where cooking instant recipes with a full inventory would use the ingredients but not give you the item.

You can read more about the update here.

 

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