Vampire: The Masquerade - Bloodhunt Team Deathmatch Mode Added in Summer Update

Vampire: The Masquerade - Bloodhunt Summer Update
Summer Update Twitter/@Bloodhunt

The explosive Team Deathmatch Mode is now available in the battle royale game Vampire: The Masquerade - Bloodhunt via the recently released Summer Update.

TDM, as it’s called, is an 8v8 mode that pits teams of duo squads against each other; the stage is set in five arenas from the Prague map. According to the developers, TDM is going to be a great entry for old and new players alike, especially for those who want to get acquainted with what Bloodhunt has to offer.

Unlike the usual battle royale mode, TDM gives players more chances to experiment with weapons and powers available in Bloodhunt. This is because they’re not limited to just having one or two lives per match. And since there are only 16 players on the battlefield, things can get pretty intense.

It is worth noting that TDM is still in beta and that the developers are looking for ways to improve it in the future.

The Summer Update brought some quality-of-life improvements and balancing changes as well. Here are some of the highlights:

QoL Improvements
  • We have updated the controller and added a plethora of settings for you to customize how you look, aim and turn. The dead zone has been changed from axial to radial and is now fully customizable as well
  • We implemented changes to our Vampire rig, which not only speeds up our vanity item creation process but also enabled us to slightly improve the visual quality of the vampires
  • All the Camarilla Caches now require a key to be opened. You will need to find this in Prague, adding a bit of challenge in finding the rarer weapons. This makes matches less predictable and requires a bit more exploration when it comes to finding the best weapons.
  • Ranked Mode rewards are now immediately unlocked on reaching the next rank. Additionally, we have reduced the required Ranked Points by 1,000 points. More on this when Ranked launches again in the future!
Balancing Changes
Weapons
  • The Ax damage has increased from 70 to 80
  • The Spiked Bat damage has been increased from 55 to 60
General
  • The regenerate/revive HP has been increased from 50 to 100.
  • Diablerie no longer breaks the Masquerade for improved game flow.
Archetypes
  • As the Enforcer exits Flesh of Marble, the character will play a brief transition animation during which the Enforcer is unable to attack. This transition gives players time to react and shifts Flesh of Marble to more of a defensive ability as originally intended
  • The Sewer Bomb no longer causes the thrower to be slowed down during the throw
New Weapons
  • Knife
  • Crowbar

Vampire: The Masquerade - Bloodhunt Summer Update is available on PlayStation 5 and PC.

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