Valorant Update 4.08: New Agent, Balancing Changes, and More

Valorant Update 4.08
Valorant Update 4.08 Riot Games

You now have a very good reason to play Valorant again as developer Riot Games released a major update recently. Update 4.08 brings a new agent, Fade. Several other agents like Jett, Neon, and Sova are tweaked as well. The patch also gave some love to Competitive 5-stacks and fixed a handful of bugs.

Changes made to all agents are mentioned below:

  • Upon pressing E, Jett consumes her Tailwind charge and after a .75 second delay, activates a 12-second window where she’s able to dash on next key press
  • Jett’s Tailwind charge can still be regained with 2 kills
  • To keep parity with the changes to Jett dash, the functionality for Dash during Knife rounds in Escalation will be adjusted
  • Battery energy received upon killing an enemy increased 25% > 100%
High Gear
  • Slide cannot be cast during equip delay
  • Velocity restriction removed
  • Neon can now slide sideways and forward, and only requires that she is moving
  • Energy drain increased 6.7/s > 10/s
Fast Lane
  • Wall damage removed
Owl Drone
  • Duration reduced 10 > 7 seconds.
  • Health reduced 125 > 100
  • Dart Reveal
    • Number of reveal pings reduced 3 > 2
  • Initial delay before first ping reveals increased 1.2 > 1.6 seconds. Delay between the first and second ping remains 1.2 seconds.
  • Quality of Life
    • Changed crosshair color to green to better stand out against the white HUD
    • Removed delay on [Target Hit] confirmation text
    • [Target Hit] confirmation text now remains on the player HUD when transitioning out of Owl Drone.
    • [Target Hit] confirmation text now remains on screen for 2 seconds, previously 1 second.
    • Adjusted audio on drone dart hits for both Sova, and the player hit, to make confirmations more noticeable
  • Fixed a bug with Owl Drone, where the Dart Cooldown UI element would not properly update after tagging an opponent.
Shock Dart
  • Max Damage decreased 90 > 75
    • Radial damage has been scaled in accordance with new max damage.
  • Jett’s Bladestorm, Raze’s Showstopper, and Sova’s Hunter’s Fury will now show how much ammo they have left when equipped

You can read the patch notes in great detail via the official site.

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