V Rising Patch 0.5.42050 Brings Tons of Balancing Changes and Localization Support for More Languages

V Rising
V Rising Stunlock Studios

V Rising’s latest update went live a few hours ago. The patch brings new features, support for more languages, and a ton of balancing changes. Combine that with a plethora of bug fixes as well.

Hungarian, Italian, Japanese, Korean, Polish, Russian, and Turkish localization support has been added to the game, thanks to today’s patch. The localization of Portuguese - Brazil, French, German, Simplified Chinese, and Spanish has been made more accurate.

  • Players can now dismantle floors and borders that are next to walls/pillars without having to dismantle any wall/pillar first, as long as this does not leave any wall/pillar without a floor connection (#305517).
  • Vermin Salve is no longer interrupted by damage during the cast time (will still break during the buff duration if the player takes damage).
Scholar Blood
  • Spell Power bonus reduced to 10-20% from 12-25%.
  • Free Cast chance reduced to 15% from 20%.
Mounted Combat
  • Melee damage done when mounted is reduced by 30%.
Veil of Blood
  • Healing increased to 6% from 5%.
Corpse Explosion
  • Damage increased to 140% from 125%.
  • Fading snare duration increased to 1.5s from 1s.
  • Cooldown reduced to 10 seconds from 12 seconds.
Veil of Bones
  • Initial projectile damage increased to 75% from 25%.
  • Max bounces reduced to 3 from 4.
  • Each bounce now reduces the damage of the next bounce by 25%.
Spectral Wolf
  • Damage increased to 125% from 100%.
  • Cooldown increased to 8 seconds from 7 seconds.
Mirror Strike
  • Cast time reduced to 0.7 seconds from 1 second.
Chaos Volley
  • Cooldown increased to 8 seconds from 7 seconds.
  • Projectile damage reduced to 110% from 125%.
Veil of Chaos
  • Cooldown increased to 9 seconds from 8 seconds.
  • Illusion area damage reduced to 40% from 50%.
Merciless Charge
  • Cast time reduced to 0.7 seconds from 0.8 seconds.
  • Fixed an issue where the player got locked in position for a short duration when the area effect triggered early during the dash.
Crystal Lance
  • Projectile Damage increased to 190% from 150%.
  • Cast time reduced to 1.2 seconds from 1.4 seconds.
  • Cooldown reduced to 7 seconds from 8 seconds.
  • Splinter damage reduced to 40% from 50%.
Arctic Leap
  • Fixed an issue where Arctic Leap could hit the same target twice.
  • Damage reduced to 200% from 225%.
  • Crossbow bolts no longer deal less damage than a normal shot after using a Veil of Frost, Unholy, or Blood.
A Thousand Spears
  • Damage per hit reduced to 25% from 30% (200% total damage from 240%).
  • Cast time reduced to 0.7 seconds from 0.8 seconds.
  • Damage increased to 90% from 70%.
  • Incapacitate duration from intersecting hit reduced to 1 second from 2 seconds.
  • Damage per axe hit reduced to 80% from 85%.
Crushing Blow
  • Damage increased to 150% from 110%.
  • Cooldown reduced to 8 seconds from 9 seconds.
  • Damage per hit reduced to 30% from 35% (150% total from 175%).
  • Cast time increased to 0.7 seconds from 0.6 seconds.
  • Damage per teleport strike reduced to 20% from 25% (60% total from 75%).
Elusive Strike
  • Damage per hit increased to 70% from 60%.
  • Incapacitate duration reduced to 2.5 seconds from 3 seconds.

The patch addressed several bugs as well. You can read the complete patch notes for more details .

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