Team Fortress 2 latest patch is now live and it is solely focused on bug fixes, so do not expect any major content. The patch fixes the issue where the match status HUD won’t be hidden during freezecam screenshots. The Soldier’s hat won’t be concealed by Safety Stripes anymore, and using the Taunt: Deep Fried Desire won’t move tournament medals anymore.
- Fixed missing nomip/nolod for Sniper's zombie image in the main menu
- Fixed the match status HUD not being hidden during freezecam screenshots
- Fixed the Safety Stripes hiding the Soldier's hat
- Fixed tournament medals moving around while using the Taunt: Deep Fried Desire
- Fixed a problem on ctf_crasher related to infinite giants
- Updated pl_sludgepit_event
- Fixed skeletons/ghosts being able to spawn again if the cart backs up over a checkpoint
- Added an extra resupply locker in BLU's first spawn
- Added a few more Mann brothers voice lines and fixed the map description
- Added Soul Gargoyle pickups
- Replaced a few skeleton spawns and reduced amount of skeletons that spawn on each cap
- Made the map a bit spookier
- Updated plr_hacksaw_event
- Changed the roofing near the finale, preventing players from walking from one barn balcony to the other
- Replaced barn balcony windows with widened doorways to streamline movement
- Fixed the VO in the underworld playing multiple times
- Fixed floating candles when the graves were destroyed
- Updated the HHH to use the new "SetModel" input
- Delayed final capture VO so they're more audible
- Adjusted prop fades
- Adjusted detailing
- Updated cp_spookeyridge
- Added significant health and ammo packs to underworld
- Reduced damage dealt over time in underworld
- Updated portal particles to stand out more in overworld (Thanks FissionMetroid!)
- Added small healthpack to upper drop down area next to last
- Adjusted ammo pack sizes around map
- Slightly tweaked pumpkin bomb and coffin placement
- Fixed a few areas you could get stuck in
- Expanded area around coffins that won't allow teleporters
- Fixed some minor clipping/collision issues
- Adjusted some prop fades
The complete changelog is available on Steam.
So, what do you think? Are you interested in any of these changes? Have you been playing Team Fortress 2 recently? Let us know your thoughts in the comments section below.