Minecraft Beta 1.18.10.27: Frogs No Longer Eat Goats

Minecraft
Minecraft Beta - 1.18.0.21 Mojang Studios

Minecraft Beta has a new update that fixed a major issue with an upcoming animal. The developers recently introduced frogs into the beta build to test their performance. However, they found that frogs could eat goats. If you're playing this game version, don't worry because it has been fixed. If you want to see and interact with frogs, you will either have to wait for their arrival in live servers (speculated Update 1.19) or test them out on the beta version.

Developers also found an issue where paintings could overlap with items, such as Glow Item Frames, Signs, Banners, and Torches. These items are all usually hung on the walls of player houses. So, the overlapping can be an eyesore if you want to show off your house. Thankfully, the new update fixed the problem.

Minecraft Beta 1.18.10.27

Features and Bug Fixes 
Blocks 
  • Cocoa Pods placed on chunk borders don't break anymore upon reloading the World
  • Structure Block structures now correctly transform (rotate and/or mirror) multiface blocks (e.g. Glow Lichen)
Gameplay 
  • Fixed Observer block retaining its lit state while in the inventory if destroyed while blinking
  • Pillager Outposts now spawn the correct number of Pillagers and Golems
Graphical 
  • Boats will no longer disappear when getting out of them after a long ride
  • Boat oars now have the same color as the Boat
Mobs 
  • Untamed Cats can now be leashed
  • Guardians and Elder Guardians no longer sink while targeting an enemy or the player
User Interface 
  • The Construction tab on the inventory screen now has the correct color when using Pocket UI
  • Fixed an issue with missing Inventory slots when using Pocket UI
World Generation 
  • Chests and Monster Spawners now spawn correctly in structures
Technical Updates 
Stability and Performance 
  • Reduced memory and load times for ticking areas
Animation 
  • Fixed a bug where animation events, sound effect events, and particle events would not trigger if the event time specified was equal to the total "animation_length"
  • Fixed an issue where event times were not considered within the animation length calculation that happens when "animation_length" is not explicitly specified
General 
  • Fixed an issue that caused format_versions that are declared as numerical values rather than strings to be parsed properly
  • When creating a flat world from a template that has a base game version from before the Caves and Cliffs update, the layers will no longer be 64 blocks in the air

You can read more about the update here.

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