League of Legends: Wild Rift Zeri Now Ready to Electrify Enemies in Patch 4.0b

Patch 4.0b
Patch 4.0b Riot Games

The Spark of Zaun, Zeri, is now available in League of Legends: Wild Rift courtesy of the newly released Patch 4.0b.

Electrifying Arrival

Zeri has a rather unique kit. She is capable of dealing considerable amounts of damage with her “Electrocute!” ability. Its passive effect makes her shoot a burst of six rounds in the target direction that deals physical damage to the first enemy hit. This scales well with attack speed, with 60% of it above the cap converted into bonus attack damage. Using Electrocute! as an active ability prompts Zeri to zap a targeted location, dealing magical damage and slowing enemies down by 26% for two seconds.

In addition, she can put herself in a favorable position thanks to her Spark Surge ability. When used, she dashes a short distance and loads up lightning rounds for six seconds, making her next three basic attacks pierce targets and deal 105% damage to targets after the first hit.

But what makes Spark Surge a pretty good movement ability is that Zeri will vault over walls when she hits them while dashing. So, if enemy champions decide to hide behind a wall, she can jump over it for the perfect shot.

By itself, Ultrashock Laser slows the first enemy hit. However, it expands into a long-range laser that hits multiple enemies if it hits a wall.

Zeri’s ultimate ability is called Lightning Crash where she unleashes an electric nova that deals magic damage to nearby enemies. She also receives eight stacks of Overcharge for each champion hit by the ultimate for 10 seconds.

When she is in an Overcharged state, she gains 0.5% movement speed per stack, 25% attack speed, and bonus magic damage on hit. Furthermore, her basic attack becomes a faster triple shot that chains to nearby enemies. Zeri can acquire a stack of Overcharge when hitting an enemy champion with an attack or an ability as well.

While Zeri is more of an offensive champion, she does have some survivability with her Living Battery passive. Whenever she damages an enemy shield, she gains a shield based on 60% of the damage dealt. She also gains a 15% boost to her movement speed when shielded.

Rune Changes

League of Legends: Wild Rift Patch 4.0b implements some rune changes as well. Inspiration: Pathfinder received a slight improvement as the developers noticed that it had not been used often compared to other choices in the Inspiration Tree. This rune now regenerates 1.5% of missing health/mana per second.

Aside from that, Resolve: Second Wind has now become more appealing because this rune now recovers 2% of missing HP over five seconds instead of 1.5% for ranged champions, and 4% of missing HP (up from 3%) for melee. The adjustments made to Resolve: Second Wind might make the rune a viable option to take instead of Bone Plating as far as survivability is concerned.

League of Legends: Wild Rift Patch 4.0b is available on Android and iOS.

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