Freedom Planet 2: Various Stage Improvements Implemented in Update 1.1.4r

Freedom Planet 2
Freedom Planet 2 Steam

The various stages in the side-scrolling action platformer Freedom Planet 2 received some improvements in the recently released Update 1.1.4r.

Shenlin Park, the second stage in Freedom Planet 2, got a visual overhaul in the cruise ship area. Specifically, this part of the stage now has a new tileset, with some adjustments to collision geometry implemented to accommodate the new tiles.

Shenlin Park
Shenlin Park Steam

In addition, the Vinyl Chest in the Lunar Cannon stage has been added to the list of stage items. This is so that players won’t be able to “collect” them multiple times on stage revisit. For those who don’t know, some chests in the game have Music Vinyls in them. These are collectible items containing songs, which players can listen to using the in-game Jukebox. Because they’re supposed to be rare items scattered throughout the different stages in the game, it just makes sense that the developers don’t want players to collect them in just one area.

Patch Notes

GENERAL
  • The loading screen now has a protocol in place to forcefully load the Classic map in the event that the Adventure map is being loaded in a Classic save file. This should prevent a softlock after defeating Merga again on an already cleared save file in Classic mode.
  • Fixed a vinyl icon appearing for Bakunawa Chase in the Records tab of the global pause menu despite no vinyl existing on the stage.
  • Fixed a typo in the Guide that stated you needed 300 crystals for an extra stock when the default is actually 250.
  • Fixed an issue on the world map where players could walk to the space where the Basic Tutorial would appear before it's properly unlocked (after clearing Dragon Valley).
STAGE IMPROVEMENTS
Shenlin Park
  • Added a diagonal spring on the middle route just before the big double loop to make it easier to reach the top section of the loop from the bottom deck.
Battlesphere
  • Beast One is now inactive at the start of the scene, so it should no longer be able to damage the player before they have a chance to control their character.
  • Slightly increased the active range of the boss arena for Captain Kalaw's Sky Bridge rematch to make it less likely that the challenge will auto-complete when Kalaw is offscreen.
  • During the initial Mayhem Monday circuit before Kalaw's Challenge is cleared, choosing to quit through the menu after being defeated in any of the four mandatory challenges would take the player to a blank arena menu. This has been changed to return to the map screen instead.
Lunar Cannon
  • Added a pusher to the left of the player spawn in the beginning.
  • Made one slightly slanted part of the left wall of the vertical shaft before the first checkpoint completely vertical.

The full changelog can be found on Steam.

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