The Cycle: Frontier Patch 2.6.0 Improves Matchmaking and Fixes Exploits

Patch 2.6.0
Patch 2.6.0 Twitter/@TheCycleGame

YAGER Studios will release the last update for The Cycle: Frontier tomorrow, but the development company has already revealed the patch notes today. Players can expect to see matchmaking improvements and bug fixes in the upcoming Patch 2.6.0.

Patch 2.6.0 will bring some matchmaking improvements. According to the company, the current matchmaking system in The Cycle: Frontier was unfair and caused a lot of frustration among players. More specifically, players want to be matched up with those who have the same skill level as them.

As a result, YAGER studios will implement the “Beginner Bucket,” which is essentially a squad composed of complete beginners. This applies to duos and trios.

Moreover, matchmaking is now based on the PvP kill-death ratio. The KD ratio, for those who don’t know, is just a way to gauge a player’s skills based on the number of kills and deaths they have achieved during a match.

The company is hoping to gain two things from this. First, they want those who have a terrible KD ratio a chance to succeed in The Cycle: Frontier . And second, this method is more difficult to exploit, theoretically better than the previous matchmaking system.

Aside from that, YAGER Studios has implemented a number of bug fixes in Patch 2.6.0. One of the most notable is the bug fix that resolves an item dupe exploit. The issue where players can go invisible while using emotes is fixed as well.

Changelog

CHEAT VICTIM COMPENSATION
  • We adjusted some of the features of the Cheat Victim Compensation, which means that no package should go missing on its way to you. We also adjusted the way the system checks and compensates items that were in your safe pockets at the time you dropped to the planet.
AI CHANGES
  • We tuned some of our AI values to lessen the frustration for players encountering them for the first time.
    • Reduced Rattler Beam damage by 30%
    • Reduced Tick damage by 35%
    • Striders have been taught how to wait their turn and we introduced a global cooldown for Strider attacks to prevent all from attacking at the same time when surrounding the player
MISCELLANEOUS
  • After some player feedback, we have adjusted the sound of the bird sound trap, so they cannot be mistaken for footsteps as easily.
  • We increased the spawn radius for drop pods, so players should spawn a bit further away from each other.
  • We adjusted some of the ways in which the ban hammer strikes, to identify more cheating patterns with our partners.
  • Max player count on Bright Sands & Crescent Falls was reduced by 1. You're gonna have so much room for activities.
  • We reduced the Letium requirements for the level 9 Player Quarter upgrade by 100. You will need 50 Lithium instead of 150 now.
  • We adjusted the amount of items that are needed for early delivery missions and all dead drop missions.

The full patch notes can be found here.

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