The Cycle: Frontier Developer Addresses Item Duplication Exploit in Recent Update

Patch 3.4.0 YAGER Studios

The developer of The Cycle: Frontier deployed a new update that addresses an item duplication exploit involving insurance payouts.

Normally, when you die in The Cycle: Frontier, all items that you've brought with you during a mission will be forfeited unless you've insured them before deployment. There are two types of insurance in this game but you only have to focus on one: Gear Salvage.

All insured items via Gear Salvage will be returned to you 45 minutes after death, assuming that these items are not looted by other players. That said, the dev team found that some were able to use Gear Salvage to duplicate items.

To resolve this issue, they've increased the insurance payout timer from 45 minutes to six hours. This is so that the game instance has shut down and that all players have left it before insurance reimbursements are dished out.

It should also come as no surprise that those who abused this exploit will be banned accordingly.

Changelog

Balancing/Weapons

  • Manticore (MK1 and MK2)
    • Magazine size: 24 > 22
    • Headshot multiplier: 1.5 > 1.4
  • AR-55 (Rusty, MK1 and MK2))
    • Projectile speed: 36,400 > 34,200
  • PDW (Rusty, MK1 and MK2)
    • Increased hip shot spread by 15%
    • Damage falloff multiplier: 0.7 > 0.6
  • C32 Bolt Action (MK1 and MK2)
    • Damage falloff multiplier: 1.0 > 0.7

Changes

  • We've adjusted tuning of creature proximity senses as a follow up from patch 3.3.0
  • We've adjusted Crusher and Marauder aggro so that disengaging with the fiercest of terrestrial creatures isn't as difficult. No more Jeffs launching interplanetary acid bombs across the map as you run away clutching your last stim
  • Storm cycles on Tharis Island have been shortened by lowering the time between storms from 25 minutes to 21 minutes to make forging feel less tedious. Duration of the storm remains unaffected
  • Slightly increased the probability of receiving Progenitor Slag as a byproduct of forging from 10% to 13%
  • Decreased the required amount of slags for final safe pocket upgrade from 3 to 2
  • Windfall's Shop received some swanky new images to showcase item bundles

Bug Fixes

  • Weapon, melee, and consumable textures should no longer disappear after using a throwable consumable. For real though this time
  • Fixed an out of bounds exploit above Green's Prospect Garage
  • Fixed an out of bounds exploit near Osiris Research Center
  • Fixed an unintended area near Korolev HQ
  • Fixed an unintended area near Rock Pools
  • Fixed a "stuck spot" at a specific building near Hay Fields
  • The Howler took a few more aviation lessons and should no longer get stuck on environmental objects
  • Fixed several hiding spots that could be abused by using certain emotes in bodies of water.
  • Fixed an area where players could clip through and hide on the Laser Drill
  • Fixed an exploit that allowed players to climb to the top of the dungeon on Crescent Falls
  • Fixed an issue that allowed players to move while emoting
  • Fixed an issue with some keybinds not being present when using an AZERTY keyboard. Don't get caught inspecting your weapons too often now!
  • Fixed an issue that could cause the game to crash in the event a Player Report came back with an error
  • Fixed a exploit regarding Free Loadout Runs and claimed insurances

The Cycle: Frontier Patch 3.4.0 is available on PC.

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