Cyberpunk 2077 Enemies Won’t Have Bullet Sponge Issues

  • RPG
Cyberpunk 2077
Cyberpunk 2077 STEAM

Cyberpunk 2077's Night City Wire Episode 2 went live a few days ago. This month’s episode focused more on protagonist V’s origin path. You can choose one of three origin paths: Nomad, Street, and Corporate. The episode also talked about several cool weapons that you will be able to use in the game. We saw some interesting weapons like heat-seeking bullets and a Thermal Katana.

The trailer also showed us the general improvement in gunplay compared to previous gameplay footage we saw in 2018. I am not going to lie, the gunplay looked a little weak and underwhelming in the previous 48-minute gameplay video, but this time around the guns look much stronger and more punchy.

The devs also talked about the ‘bullet sponge’ problem in RPGs. This is a very common problem in RPGs with guns. The higher the enemy’s level, the more punishment they can take without any problems. CD Projekt Red is aware of this issue and has tried to fix it. CD Projekt Red Senior Gameplay Designer Pawel Kapala said in an interview with VG247 that they have made sure that enemies don’t feel like bullet sponges.

“Most of the NPCs that you will meet are normal, just goons. And if you’re continuing to level up, and if you’re on the level of the enemy, you should never experience bullet sponginess. They will feel quite fast to kill, quite fast to engage. However, they’re quite deadly as well, so you need to basically use cover, and move around a lot.” Kapala said in the interview. “Some of the NPCs will be more armored or more, how do I say? Some of the NPCs would be, like at officer level, so they’re more elite enemies that deal even more damage, and they take a little bit more punishment.”

Kapala continued, detailing how enemies work in Cyberpunk 2077. “So, we will still play hit reactions on those NPCs. You will still see that they’re getting hurt. They will stumble, they will fall from your gunfire," he said. "So, that’s still in place. And as far as boss fights are concerned, well, I think it would be best if players see it for themselves. However, I can assure you that we took the necessary steps not to have them feel like bullet sponges as well."

So what do you think? Are you excited about Cyberpunk 2077? Have you pre-ordered the game yet? Let us know your thoughts in the comments section below.

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