Bright Memory Infinite November 15 Patch Brings Bug Fixes

Bright Memory Infinite
Bright Memory Infinite FYQD Studio

Bright Memory Infinite, a game made by one person from China, was released on PC a couple of days ago. The game reception is mixed, as of this writing, with most criticism going toward technical issues. Several players are encountering bugs in a game that is only two hours long.

So, the developer released a patch to address some of these issues. The patch also brought one QoL change that will allow players to skip certain events. The skin to be awarded for completing the game in “Hell” difficulty will now unlock as intended. The rest of the changes are mentioned below.

Fixes and Adjustments

  • Adjusted controller input scope to fix an issue where the wall run action cannot be activated.
  • Fixed issue where using the "Shock Punch", "Rocket Punch" or "Quake Punch" attacks will cause the player to teleport to a different point on the map.
  • Fixed issue where using the "Quake Punch" or "Blitz Slash" attack results in a slanted view.
  • Fixed issue where the model of Shelia's arm or particle wire remains displayed after dying.
  • Fixed issue where entering the pause menu while guarding will cause the player to remain in the guarding stance.
  • Fixed issue where the "Relic" tutorial remains displayed.
  • Fixed issue where certain models in "Changes" are not displayed properly.
  • Fixed issue where player can accidentally leave the area in "Surrounded."
  • Fixed issue where player can accidentally leave the area in "Close Call."
  • Fixed issue where player can accidentally leave the area in "The Primordial Flood."
  • Fixed issue where the grapple icon remains displayed in "Changes."
  • Fixed issue where the Giant King's and Six-armed Emperor's attack range differs from the actual attack range.
  • Fixed issue where the player can get stuck in the lava from the Giant King's and Six-armed Emperor's attacks.
  • Fixed issue where player attacks can cause the Tian Yu Emperor can be thrust into the room on top of the roof.
  • Fixed issue where the Tian Yu Emperor's head and neck are not aligned properly.
  • Adjusted the timing of the character's voices for certain events in "Changes."
  • Fixed issue where the enemy's boat remains displayed even after the game is restarted.
  • Fixed issue where the ancient soldiers in "Surrounded" can get stuck at the top of the stairs.
  • The "Box" tutorial will no longer be displayed from the second playthrough onwards.
  • Fixed issue where tenemy soldiers do not track the player even after detecting the player during sneaking mission in "Surrounded."

The complete patch notes are mentioned on Steam as well.

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