Biomutant Patch 1.4 Reduces Number of Dialogues, Improves Tutorial Area, and Fixes Bugs

A new 10-minute gameplay trailer for Biomutant has been released.
A new 10-minute gameplay trailer for Biomutant has been released. THQ Nordic

Biomutant, the kung-fu fable game, received its first major update a few days ago. The game didn’t exactly receive a positive reception at launch. On Steam, it's currently sitting on a mixed rating but the developer is aware of this and is currently working hard to improve it. The update is only live on PC as of now while the version for consoles will release soon.

The tutorial area of the game received multiple changes. More early enemy encounters are added and missing loot is not missing anymore. Several dialogues are shortened and pacing has been improved. A new difficulty called “Extreme” is introduced that increases the enemy damage and attack rate. Multiple crash issues with AMD-based CPUs are addressed as well.

We have mentioned some of the highlights of the update below.

PC Specific

  • Fixed crash with AMD-based CPUs with built-in graphics.
  • Fixed crash when device info contains invalid display data on AMD-based CPUs.

Tutorial Area

  • Added missing loot in empty trenches outside Jagni Fortress.
  • Added Item drop chance for Bunker 101 crates.
  • Updated Best-Before memory to decrease the distance between the Nonos and the Pensai tree.
  • Removed some parts of Out-of-Date and Best-Before’s dialogues to improve pacing.
  • Removed multiple dialogue fragments to shorten tutorial area length.
  • Removed some parts of Goop and Gizmo’s dialogues to improve pacing.
  • Removed multiple camera presentations to improve pacing.

Dialogue and Narrator

  • Reduced the amount of gibberish spoken before the Narrator starts translating.
  • Added dialogue setting toggles for “Gibberish” and “Narrator” allowing players to select if they want to hear the narrator, the gibberish, or both when talking to NPCs.
  • Fixed narration and gibberish playing silently and producing an awkward pause when each corresponding volume setting is set to 0 instead of skipping the sound entirely.
  • Removed the text delay animation when either gibberish or narration is disabled.

Difficulty Settings

  • Fixed difficulty settings not being applied for already spawned enemies.

New Game+

  • Opened up all class perks for NG+ games. When starting an NG+ game, the player will now be able to unlock perks from all classes.


  • Added Motion Blur slider to the settings.
  • Fixed so the camera setting “Auto Adjust > Player” also applies for combat, if turned off the camera will no longer try to frame enemies while in combat.
  • Fix Depth of Field toggle not being applied in dialogues.

The update made several other changes that you check out on Steam.

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