Battlefield 2042 Update 3.2 Brings a Plethora of Bug Fixes

Battlefield 2042
Battlefield 2042 EA

Battlefield 2042 continues to slowly improve, and today, it received a new update that brings lots of bug fixes. Some minor balancing changes and performance improvements are included as well. No new major content is added, but that will come later.

Snipers and SOFLAM will now show scope glare from a far distance. Bullet spread for M1A5 and T28 is reduced to 1.1 from the previous 1.6, and the damage fall-off distance is increased by five meters. The rest of the changes are mentioned below:

General
  • Fixed an issue where leaving a party during matchmaking could make the game unresponsive
  • Fixed an issue where connecting to EA servers after signing up with a new account would not work on the first attempt
  • Updated behavior of the quit button during gameplay so it now returns you to the correct screen
  • Fixed an issue where the loading music would stop playing during level load
Soldier
  • Fixed a rare occurrence where after landing with the Wingsuit, hits wouldn’t always register on some parts of Sundance’s hitbox
  • Fixed occurrences of rubberbanding when running behind friendly players
  • Fixed a rare issue that could cause you to be stuck in both an alive, and downed loop
  • Fixed a variety of issues with attaching to ladders that could cause you to get stuck in a state where you could fly away or lose control of your Specialist
  • Fixed an issue where soldier movement speed was impaired by nearby explosions that spawned craters
  • Fixed an issue where camera shake and audio for landing would unintentionally trigger when dropping from very small heights
  • Fixed an issue where weapons from a Loadout Crate would sometimes inherit ammo from the previously selected weapon
  • Fixed an issue where being spotted when firing a weapon would spot you for too long
Stability
  • Added multiple fixes to improve overall game stability
  • Fixed a rendering related crash that could occur for AMD Radeon VII users while Sundance was visible on screen
Vehicles
  • Fixed an issue where passenger weapons would no longer be in sync whenever the driver’s turret would rotate, causing bullets to not register when firing at enemies
Battlefield Hazard Zone
  • Fixed a black rectangle being present on screen during Hazard Zone end of round when hitting quit at the level progress screen
Battlefield Portal
  • The Server Info tab now persists after hitting Refresh in the Portal Server Browser
  • Fixed an issue where text would overlap when joining a Team Deathmatch game during the end of round sequence
  • Rules Editor - the “IsInventorySlotActive” value now correctly handles melee weapons
  • Certain admin commands can no longer be spammed

You can check out the official patch notes from the official website.

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