Automobilista 2 v1.1.3.5 Update: New Tracks, New Vehicles, and More

Automobilista 2
Automobilista 2 steam

Automobilista 2 recently received a new update, which added new content and made some UI changes. The developers have introduced brand new vehicles, such as Lotus 79 and the generic F-Retro Gen 2 Model1. Players can also find more Jacarepagua Historical layouts to drive with this update.

The HUD has been updated in which the car info and tachometer unit now look visually better. A new widget can now show you how damaged your vehicle is. Check out the other changes brought by this update below.

Automobilista 2  v1.1.3.5 Update

General

  • Reduced Multiplayer safe join buffer time in practice/qualifying from 180 to 90 seconds.
  • Added option to set a maximum limit on the number of AI in official championships.
  • Fixed GT1 Championship lap length race sessions incorrectly treated as timed sessions.

UI and HUD 

  • Added hints and tips to loading screens.
  • Added warning to opponent settings screen when the number of opponents is greater than the number of available liveries.
  • Fixed championship AI aggression input not clamping to correct range.
  • Increased loading screen tip refresh time to 20 seconds.
  • Added "Wheel Only" option to the "Display Cockpit And Driver" setting.
  • Added extra vehicle info to Vehicle Selection screen informing availability of tire compounds, DRS, boost, adjustable turbo, adjustable onboard brake bias and roll bars, headlights, and pit limiter on the currently selected vehicle (accuracy of current info pending further revisions).
  • Restyled Race and Test Day settings screens.
  • Fixed untranslated "Opponent Aggression" label on opponent settings screens.

AI 

  • Increased range of AI performance and some initial customization per series.
  • AI Calibration pass to account for new AI range parameters and new driveline physics update.
  • Slightly increased AI prudence against human drivers.
  • AI aggression is now scaled down during in/out laps of practice and qualifying sessions.
  • Fixed issue with AI skill range at extreme ends of the scale and effective lower cap of 84% in multiplayer.
  • Fixed bug where the AI skill from personality wouldn't load properly in the first session (leading to the reduced spread of performance).

Tracks

  • Weather, climate, and HDR revisions for more consistency across the daytime and weather variants.
  • Minor adjustments to weather and climates for clouds and HDR behavior.
  • Increased maximum render distance for far terrain at higher graphics settings.
  • Spa-Francorchamps: Fixed bad bumps at the outside run-off of Pouhon and Fagnes; Minor art and performance pass.
  • Jacarepagua Historic: Reduced road mesh noise; Minor art and optimization pass.
  • Interlagos Historic: Reduced road mesh noise; Increased poly density for the outer link road.
  • Hockenheim: Reduced road mesh noise for all Historic layouts.
  • Cascais: Fixed fix flipped armco at T9.
  • Goiania: Updated trackside data.
  • Revised default date for all tracks.
  • Added VR cams for Campo Grande, Cascavel, Snetterton, Curitiba, and Londrina.
  • Minor art pass to Hockenheim Historic layouts.
  • Minor art passes to Jacarepagua and Spielberg.

You can read more about the update here.

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