Warframe: Angels of the Zariman Void Sling Improvements Now in Hotfix 31.5.7

Warframe Twitter/@PlayWarframe

Hotfix 31.5.7 for Warframe is something that players must download immediately. That’s because it brings many improvements, including some buffs to Void Sling asked by the community. This update finally fixed the energy problem that some players have experienced.

Many people want Digital Extremes to make Void Sling better, and that is what the devs are doing starting Hotfix 31.5.7. Void Sling is the newest Operator mobility power introduced in the Angels of the Zariman expansion. It precedes the more mobile Void Dash, where the Operator can zoom quickly with only a very slight delay between dashes. While players can sling towards a direction up to three times, the Void Sling itself is quite clunky in its current state. The good thing is that the developers finally did something, starting with two changes. First, the time it takes for Void Sling’s endpoint to reach its max distance has been decreased. Second, the overall velocity of slinging to the endpoint has increased.

Hotfix 31.5.7 for Warframe also fixed the dreaded energy problem. For those who don’t know, there was an issue where Warframe abilities have increased energy costs when the Blind Rage mod is equipped with Zenurik’s Inner Might node active. Apparently, this was caused by incorrect values for Inner Might’s energy cost when ability efficiency is not at 100% (by equipping Blind Rage, for example). This is now resolved.


  • The following Focus abilities have had their casting animations replaced with a faster variant:
    • Caustic Strike
    • Magnetic Flare
    • Void Snare
  • Shortened and increased the speed of the Void Levitation and Contamination Wave’s casting animation
  • Replaced the following Focus abilities’ casting animation with a faster variant that is also upper body only - which now allows for full movement while casting as opposed to staying stationary:
    • Guardian Shell
    • Temporal Drag
  • The "Abilities" option from the pause menu can now be accessed when playing as an Operator
  • Increased the Eximus cap in Sortie Survival missions to 5 max simultaneous Eximus. It is also no longer scaled by squad size (was between 2 and 4 depending on squad size)
  • Health and Energy Leech Eximus units will no longer create their leeching zones to attack players they cannot see

The full patch notes can be found on Warframe’s official website.

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