Valorant Update 4.10: Agent Progress Bar Changes, Haven Tweaks, and Bug Fixes

Valorant Patch 4.05
Valorant Patch 4.05 Twitter/@PlayVALORANT

Valorant's latest patch, Update 4.10, went live recently and it brought several improvements and bug fixes.

The patch tweaked the Progress/Charge Bars of 10 agents to make them now more consistent in size and location. Omen’s character model is changed where his 3P model received higher detail and fidelity.

The Haven map has been slightly changed as well. Players can no longer walk up the front of A site cover, and getting to the top of the C site cover without boosting ability won’t be possible anymore.

You can check out a portion of the patch notes below.

AGENT UPDATES
  • Agent Progress/Charge Bars - Moved to a consistent location and made a consistent size on the following Agents:
    • Reyna
    • Cypher
    • Breach
    • Fade
    • Jett
    • Omen
    • Phoenix
    • Raze
    • Skye
    • Yoru
OMEN
  • Updated 3P model to increase detail and fidelity.
MAP UPDATES
HAVEN
  • Removed some pixel collision on the following areas:
    • Can no longer walk up the front of A site cover
    • Can no longer jump onto the top of C site cover without a boost ability
GAMEPLAY SYSTEMS
  • Added new Performance graph to display Shooting Error values for recent shots on the Client. This is the same information visible in the crosshair error settings, but should help players to better diagnose their own performance after an engagement.
Gameplay Consistency Updates
  • Fixed an issue where ping or framerate spikes could cause an excessive move processing buffer to develop and persist for multiple seconds. While this was happening, you may have been experienced:
    • Increased Server side input latency, which could make inputs take longer to be applied than would be expected based on your ping.
    • Additional delay in your view of other players, which could give you less time to react.
    • In both of these cases, the additional latencies were not reflected in the current “Network RTT Avg/Max” graph or in-game scoreboard ping values.
  • Added new Performance graph showing “Network RTT Jitter” to help you understand if you're experiencing network issues not reflected in the Network RTT Avg/Max values
  • Added new Performance graph "Network RTT + Processing Delays," which captures the effective latency you experience due to Network Round Trip Time, Server move processing, and Client move processing delays

You can read the complete patch notes via the official site.

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