Valorant Patch 5.10 Tweaks Cypher, Fade, and Harbor, Patch Notes Here

VALORANT Patch Notes 4.11
VALORANT Patch Notes 4.11 Riot Games

Valorant’s meta may have changed thanks to the recently released update. Patch 5.10 brought balancing changes to three Agents, namely, Cypher, Fade, and Harbor, and important tweaks to Menu navigation and doors. The last one suggests new purposes for doors.

Cypher received much-needed buffs. His Trapwire’s maximum length is increased from 1,000 to 1,500, while his Neural Theft now reveals enemies twice with a four-second delay in between. Its maximum cast distance is increased to 1,800 from the previous 1,200, and the time restriction to cast on enemy corpses is no longer present. The rest of the changes are mentioned below.

AGENT UPDATES
CYPHER
  • Quality of Life
    • Updated the yellow silhouette used for Cypher’s reveal on Spycam and Neural Theft.
    • Yellow silhouette now disappears if the revealed enemy becomes visible to you to help reduce confusion of seeing two representations of the enemy in different places.
    • Yellow silhouette now starts dimmer and fades faster to make it more distinguishable from an actual enemy.
    • Cypher’s placed utility is no longer destroyed by allies’ AOE damage.
FADE
  • Prowlers
    • Duration reduced from 3 > 2.5 seconds. (Time the prowler is alive without a trail).
    • Delay on bite after reaching target increased .4 > .6 seconds.
    • Hitbox improvements.
    • Nearsight duration on hit reduced 3.5 > 2.75 seconds.
    • Prowlers now fizzle out and no longer debuff instead of debuffing its target if they teleported away before it finished its animation.
  • Nightfall
    • Cost increased 7 > 8.
HARBOR
  • Cascade
    • Number of purchasable charges 1 > 2
GAMEPLAY SYSTEMS UPDATES
REAL TIME TEXT EVALUATION (NA ONLY TO START)
  • In addition to our existing interventions, we are launching a new feature to begin muting players in chat who send disruptive text messages in game. Interventions for disruptive text will now be applied sooner rather than later as we continue updating our systems to evaluate more types of text communication.
  • These improvements will be added to North America first and expanded to more regions in the near future.
GENERAL UPDATES
  • Menus Update: Having heard the pain caused by removing one-click access to most of our menus, we’ve returned that functionality in the form of icon buttons in the universal navigation at the top of the screen. You’ll now be able to jump from Home, Battlepass, Agents, Career, Collection, and Store with one click from anywhere. Not sure what icon is what? Give them a hover - we’ve added tool tips to help you familiarize yourself.
    • Like most changes, this one isn't final and we'll adjust based on your feedback!
MAP UPDATES
  • Doors will now destroy placeable objects as soon as they come into contact with them, as opposed to only the moment the door is closed
SOCIAL UPDATES
  • Fixed an issue that caused the "Auto-Reject Friend Requests: On" notification to be misaligned in the Social Panel for some languages

The balancing changes aren’t the only thing this update brings. Valorant Patch 5.10 addressed several bugs as well. You can read them via the official site.

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