Valorant Update 5.07: Tweaks for Skye, Kay/0, Reyna, and Yoru

VALORANT Patch Notes 4.11
VALORANT Patch Notes 4.11 Riot Games

Valorant’s latest patch is an important one. Update 5.07 makes balancing changes to four agents, namely, Skye, Kay/0, Reyna, and Yoru. It also tweaks the Fracture map and brings several QoL improvements to progression.

Players can now set favorites in the collection, including Weapon Skins, Player Cards, Sprays, Gun Buddies, and Account Level Borders. Players can also filter their collection via several parameters. Weapon Skins, Player Cards, Sprays, Gun Buddies, and Level Borders can be filtered by Favorites/Non-Favorites or Owned/Unowned. Weapon Skins can also be filtered via Tiers.

The rest of the important changes are mentioned below:

  • GUIDING LIGHT (E) flashbang scaling paradigm changed
    • The max flash duration of Skye's Guiding Light now scales from 1s to 2.25s over a .75s charge up after being cast
    • Guiding Light can no longer be shot and destroyed
    • New VFX, UI, and sounds added to communicate new gameplay intent
    • Unequip Delay out of Guiding Light increased .75s > .85s
    • Underhand (right-click) flashbang max duration decreased 2s >1.25s
    • Overhand (left-click) flashbang max duration increased 2s > 2.25s
    • Unequip Delay out of both flashes increased .6s > .85S
  • LEER (C)
    • Wind-up of nearsight effect decreased .6s > .4s
    • Range Restriction on Leer removed
    • Nearsight unequip delay decreased: .7 > .5
    • Duration decreased 2.6s > 2.0s
  • BLINDSIDE (Q) duration increased 1.5s > 1.75s
  • Flash Visual Updates
    • 3P visuals for flashed enemies and allies now render behind the player’s head the moment that the flash starts to fade. This should give a clearer indication if players are full flashed or if the flash has started to fade.
    • 1P visuals when fully flashed now shrink overtime to give a better indication of when the full flash will end and the flash fading out will begin.
    • Increased the window for awarding assists on flashes, nearsights and concusses from 1 > 3 seconds after the debuff starts to fade.
  • Added ability to equip a “Random Favorite” for every weapon type
    • Equipping this particular weapon will make it so that in each game you play, you get one of your favorite weapons (along with one of the variants you own) at random each time you enter a match.

Today’s patch brings many more changes. The map, Fracture, received tons of tweaks, including QoL improvements. You can read about them, along with the patch notes via the official site.

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