Rainbow Six Siege Y5S3.3 Designer Notes Suggests Major Buff For Glaz, Nerfs For Ace And Melusi

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2015-12-01
Rainbow Six Siege Operation Shadow Legacy
Rainbow Six Siege ubisoft

Rainbow Six Siege players have been having a hell of a time with the newest operator, Zero, also known as Sam Fisher. However, that doesn’t mean that nothing else will change this season. Ubisoft announced yesterday with their Y5S3.3 Designer Patch Notes that more gameplay tweaks are coming to Rainbow Six Siege.

The update is now live on the Test Server. Several operators went through balancing changes. This includes Ace, Frost, Glaz, Melusi, Oryx, and our Lord Tachanka. Explosion Protection from Shields is now drastically different than before. Two weapons, namely the TCSG12 and ACS12, received a significant buff. The highlights of the update are mentioned below and on the official site.

RAINBOW SIX SIEGE Y5S3.3 DESIGNER'S NOTES HIGHLIGHTS

OPERATOR BALANCING

ACE

  • Reduce the number of S.E.L.M.A. Aqua Breacher explosions to two (from three).

FROST

  • Adding the ITA12S as a secondary weapon.

GLAZ

  • Reduce vision recovery time to 0.4s (from 1s).
  • Reduce movement penalization by 50% (from 6s to 12s of movement).

MELUSI

  • Adding MP5 as a primary weapon (Removing T-5).
  • Optics available on the MP5: Red Dot, Holographic, Reflex.

ORYX

  • Adding T-5 as a primary weapon (Removing MP5).
  • Optics available on the T-5: Red Dot, Holographic, Reflex, Scope 1.5x.

TACHANKA

  • Removed 1.5x Scope from Tachanka's 9x19VSN.

BALLISTIC SHIELDS - EXPLOSION PROTECTION

  • Shields bearers are now affected by the Guard Break when hit by an explosion.
  • Operators protected behind a shield bearer are no longer taking full explosion damage.
  • Shield explosion protection lowered to 66% (from 80%).

EXPLOSION PROTECTION:

The following Operators: Montagne, Blitz, Fuze and Clash will protect any player (hostiles included) from an explosion if the shield bearer is standing between them and the explosion.

It's important to add that players standing behind a shield will suffer proportionally to how exposed their body is to the explosion. Additionally, shields will still be protecting Operators even if stored on characters' backs.

WEAPONS

TCSG12

  • Damage drop-off has been made more progressive to reach minimal damage at 50m (instead of 20m).
  • Damage at maximum range increase to 68% (from 48%).
  • Suppressor damage penalization normalized to -12.5% regardless the range.

ACS12

  • Damage drop-off has been made more progressive to reach minimal damage at 50m (instead of 20m).
  • Damage at maximum range increase to 68% (from 48%).
  • Suppressor damage penalization normalized to -12.5% regardless the range.
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