Rainbow Six Siege TS Patch Notes NØKK Changes, Improvements, and More

R6 Crimson Heist
R6 Crimson Heist youtube

Rainbow Six Siege developer Ubisoft just released the Test Server for the upcoming season, Crimson Heist. NØKK is getting a major rework and it is currently being tested. So, changes may not make it to the live server depending on the player feedback. NØKK’s HEL won’t activate other gadgets related to proximity such as ELA mines, Melusi’s Banshee, Kapkan Traps, proximity mine, and even metal detectors (beepers).

Custom Games are getting new settings. Now, the preparation phase timer can be set to zero for the round to start immediately, while the action phase timer can be set to 30 minutes. These settings are very helpful for players who want to practice stuff on the map or play custom games for fun.

Rainbow Six Siege TS Patch Notes

OPERATOR BALANCING

NØKK (Test Server Only)

  • While Nøkk's HEL Presence Reduction is active, Nøkk won't activate proximity-based gadgets.
    • Gadgets affected: Ela's Grzmot Mine, Melusi’s Banshee, Kapkan’s Entry Denial Device, Proximity Alarms, and metal detectors.
  • Nøkk's glitch effect will cancel the proximity immunity, resulting in the activation of any gadget in range.
  • The color of the HEL device on Nøkk’s hand will change color when bypassing any proximity device.

TWEAKS AND IMPROVEMENTS

GAME BALANCING

Improvement Lab

  • Defender electricity will no longer destroy ally devices (Test Server Only). This does not affect Custom Games or Situations. We are aware this is a substantial design change, so it will be released on the Test Server to gather feedback from players and the feature will be deactivated when the build goes live.
  • There are new playlist settings for Custom Games. The Preparation Phase Timer can now be set to 0, which allows teams to skip the Preparation Phase, and the Action Phase Timer can now be set to 1800 (30 mins).  
  • The damage zone for reinforcements is now reduced to avoid having them overlap and destroy nearby gadgets.

KNOWN ISSUES

The user remains zoomed in on the Ubisoft Connect interface after pressing the Right Trigger on Xbox Series X before the interface finishes loading.

GAMEPLAY

  • FIXED – Various invite and matchmaking errors.
  • FIXED – Various Deployable Shield issues.
  • FIXED – The first situation "01 CQB Basics" is not available throughout the PlayGo.
  • FIXED – Online Custom Game hosts are unable to create a second online match.
  • FIXED – Various issues occur when the second to last player alive is eliminated right before the last player.
  • FIXED – Operators in DBNO can move freely while being revived by Finka's Adrenal Surge or Stim Pistol.
  • FIXED – Navigate secondary input doesn't work to exit rappel.
  • FIXED – Planting the Defuser on top of the round table located in the 1F Lobby will destroy it.
  • FIXED – Missing blue in-use light on cameras when an Attacker is standing in the Jammer effect radius.
  • FIXED – The HUD counter does not always display the accurate number of opponent AI in Elimination.
  • FIXED – Users can't vault on shelves in the 1F compressor room on the Outback map.
  • FIXED – During the EOR, the camera displays the inside of the player's head for a fraction of a second.
  • FIXED – Newly deployed metal objects are not electrified right away when they are deployed in a range of a disabled Electro Claw.
  • FIXED – When all Attackers and their drones are eliminated after the defuser is planted, the spectator camera fixes on where they were eliminated, instead of the defuser.
  • FIXED – The reactivation of Kaid's Electro Claw is delayed after being disabled by Thatcher's EMP Grenade.

You can read more about the update here. For extra details, check out the Y6S1 Designer's Notes.

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