Predecessor Dev Team Puts Finishing Touches to TTK Adjustments

Patch v0.7.2 Omeda Studios

Patch v0.7.2 for the third-person MOBA game Predecessor is finally here and it's pretty massive. It contains heaps of balancing changes that will shake up the meta.

According to Declan "Bloodmordius" Ballinger, Predecessor's Senior Game Designer, the dev team is hoping that this patch will mark the end of their focused efforts in tackling time-to-kill (TTK) improvements. Bloodmordius added that the goal of the TTK changes is to create a more fun and engaging mid-to-late game environment to promote more tense fights and rewarding counterplay.

So, what has changed in Patch v0.7.2? First of all, magical armor has increased across the board among melee and ranged heroes. Most of the heroes have received individual adjustments as well.

Gadget's Shock Absorber passive, for example, has its base damage reduced from 42 to 34, and its scaling decreased from 60% to 50%. However, these are compensated by her improved survivability. Now, her base health has increased from 580 to 600 and her health growth from 100 to 104. Additionally, her physical armor growth received a slight bump from 4.7 to 5.

Gideon has a very unique playstyle in that he sacrifices some of his health to access his ultimate. Although he has a unique high-risk, high-reward playstyle, he is still incredibly durable even at level one. So, the team rebalanced Gideon by taking some of his early-game tankiness and putting it back in the mid to late game. For this reason, his base HP is reduced from 640 to 620, but his health growth is slightly increased from 105 to 107.

Here are the other noteworthy balancing tweaks:


  • Blade Siphon [RMB]:
    • Healing decreased from 10/11/12/13/14 to 8/9/10/11/12.
  • Feast [R]:
    • Maximum Health Scaling decreased from 10% to 8%.


  • Physical Armor Growth increased from 4 to 5.2.
  • Left Crunch [Q]:
    • Base Damage changed from 25/50/75/100/125 to 20/50/80/110/140.
    • Total Physical Power Scaling decreased from 120% to 115%.
    • AP Scaling increased from 50% to 80%.
    • Cooldown decreased from 11/10/9/8/7 to 10/9/8/7/6.
  • Right Crunch [E]:
    • Base Damage changed from 75/110/145/180/215 to 80/110/140/170/200.
    • Bonus Physical Power Scaling decreased from 80% to 75%.
    • AP Scaling increased from 60% to 70%.
  • Forward Crunch [RMB]:
    • Bonus Physical Power Scaling decreased from 75% to 70%.


  • Physical Armor increased from 20 to 24.
  • Physical Armor Growth increased from 3.5 to 4.5.
  • Photon Disruptor [Q]:
    • Cooldown changed from 11/10.5/10/9.5/9 to 12/11/10/9/8.
  • Stasis Bomb [RMB]:
    • Base Damage decreased from 80/115/150/185/220 to 75/110/145/180/215.
    • Mana Cost increased from 60/65/70/75/80 to 80.


  • Health decreased from 680 to 610.
  • Health Growth decreased from 110 to 108.
  • Armed Salvo [Passive]:
    • Scaling decreased from 30% to 20%.
  • Slow Grenades [RMB]:
    • First Hit Base Damage decreased from 30/50/70/90/110 to 20/40/60/80/100.
    • Secondary Hits Base Damage decreased from 6/10/14/18/22 to 4/8/12/16/20.
  • Land Mine [E]:
    • Radius decreased from 440 to 380.


  • Health increased from 600 to 620.
  • Health Regen decreased from 2.8 to 2.
  • Physical Armor increased from 27 to 30.
  • Shadow Walk [Q]:
    • Damage changed from 60/80/100/120/140 to 50/75/100/125/150.
    • Scaling increased from 30% to 40%.
    • Duration decreased from 8/9/10/11/12 to 6/6.5/7/7.5/8.
    • Fade In Duration decreased from 1.5s to 1s.
    • Cooldown increased from 8/7/6/5/4 to 10/9/8/7/6.
    • Bonus Damage now applies to Cleave Damage.
  • Crippling Dagger [RMB]:
    • Bonus Monster Damage increased from 80 to 100.
    • Bonus Damage now applies to Minions.
    • Slow Duration decreased from 1s to 0.75s.
  • Death Mark [E]:
    • Bonus Damage decreased from 15% to 10%.
  • Guillotine [R]:
    • Base Damage increased from 170/330/490 to 200/370/540.

Predecessor Patch v0.7.2 is available on PC.

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