Predecessor Buffs Dekker's Stasis Bombs and Containment Fence in Patch v.0.5

Patch v.0.5
Patch v.0.5 Twitter/@PredecessorGame

Predecessor, the third-person MOBA game developed by Omeda Studios, got a new update very recently that brought balancing changes to certain heroes and items.

Dekker’s abilities have been buffed in Patch v.0.5. The company wanted to make her Stasis Bombs a bit easier to land. To do this, the bombs’ projectile speed has increased from 3,050 to 3,500.

To make Dekker’s Containment Fence more reliable, its collision activation time is reduced from 0.65 seconds to 0.5 seconds. With this change, it’s unlikely that enemies can get away from the fence’s area of effect in time.

Players who like using ADCs in Predecessor might not like the next change, though. The Terminus got nerfed in that Anon’s passive shield scaling has decreased from 100% total physical power to just 80%. According to Omeda Studios, the Terminus made ADCs too resistant to burst damage, especially when used in conjunction with other defensive items. The nerf just makes it so that those using the Terminus are still at risk of getting decimated when enemies focus their attacks on them.

Patch Notes

  • Wards can no longer be placed on non-walkable areas.
  • Core alarm duration decreased from 5s to 4s.
  • Adjust camera shake in general based on community feedback.
  • Khaimera’s Unleash sound effects have been altered.
  • Adjusted Rampage’s Boulder volume.
  • Support Crests now show their stacks on the HUD.
  • Updated the audio for Fangtooth’s attacks.
  • Updated Primal Fangtooth’s cone attack audio.
  • Removed free-look keybind from controller.
  • Adjusted Fey’s movement sound effects.
  • Mouse is now always locked to the game window regardless of the window mode.
  • Fixed multiple Hero abilities that were not previously drawing Tower aggression.
  • General
    • Base Health decreased from 615 to 600.
    • Base Physical Power decreased from 55 to 53.
  • Shock Absorber [Passive]
    • Cooldown is no longer affected by Ability Haste.
    • Cooldown decreased from 27-10s to 26.4-6s (Based on Level).
  • Cosmic Power [Passive]
    • Cooldown is no longer affected by Ability Haste
    • Cooldown decreased from 20s to 18-9.5s (Based on Level).
  • Quality of Life
    • Omen’s Passive Cooldown Reduction will now apply to Shadow Walk and Death Mark when applied with the same basic attack.
  • Shadow Dance [Passive]
    • Cooldown is no longer affected by Ability Haste.
    • Cooldown decreased from 22-6s to 20-3s (Based on Level).
  • Unleash [Q]
    • Cooldown now begins after all 5 hits have occurred or after the duration has expired.
    • Cooldown decreased from 13/11/9/7/5 to 10/8.5/7/5.5/4.
  • Barbed Pauldron:
    • Physical Armor increased from 25 to 35.
  • Horned Plate:
    • Physical Armor increased from 25 to 30.
  • Polar Treads:
    • Magical Armor increased from 12 to 15.
  • Fire Blossom:
    • Health increased from 225 to 275.
  • Frostguard:
    • Physical Armor increased from 50 to 60.
  • Hexbound Bracers:
    • Physical Armor increased from 50 to 60.
    • Meditation Passive % Current Mana deactivation decreased from 60% to 50%.
  • Tainted Bastion
    • Magical Armor increased from 30 to 35.
    • Colossus Damage Mitigation increased from 5% to 6%.

Predecessor Patch v.0.5 is now available on PC.

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