Overwatch Massive Update 1.48 Brings Better Communication Wheel, Workshop Changes And Hero Updates

  • Playstation 4
  • Windows
  • Xbox One
  • Shooter
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Overwatch is now four years old, and the developers at Blizzard have celebrated with the major 1.48 update that went live yesterday on all platforms. The update is quite massive in size as it restructures the game files. However, that’s not the only thing it does. The update adds cool new features, fix bugs, and makes a whole lot of Hero balancing changes. It also marks the beginning of Season 3 of Competitive Deathmatch. The update drastically improves the Workshop and also adds new Workshop Actions and Values.

You can read about all the tweaks made to several Heroes below. To read the complete patch notes, click here



Biotic Rifle


  • Healing reduced from 75 to 70


The Viper

Secondary Fire

  • Now reaches max zoom halfway through Ashe's aim down sights, instead of at its conclusion


Configuration: Sentry

  • Spread decreased 10%
  • Shots until max spread reduction lowered from 60 to 40


  • Resource drain rate increased 20%
  • Healing per second increased from 75 to 90


  • Restored functionality allowing D.Va to maintain her current aim pitch when de-meching


Seismic Slam

  • Can now hold down the Ability 2 button to use Seismic Slam as soon as able (and valid, if using the aerial version)
  • When landing very close or on top of enemies, the enemy will be pushed in front/away from Doomfist slightly, instead of sometimes having then end up beside/behind Doomfist
  • Aerial Seismic Slam no longer has a slight acceleration time, which should make it arrive at the destination more reliably


  • Reduced the height of Echo's head hit volume


Frag Launcher

Primary Fire

  • Projectiles maintain slightly more velocity on ricochet

Concussion Mine

  • Projectile speed increased from 20 to 25
  • Ricochet distance off of enemy players greatly reduced

Total Mayhem

  • Bomb detonation time reduced from 1 sec to 0.7
  • Bombs spread increased 50%



  • Now behaves like Mei’s Ice Wall when it comes to interactions. Cryo-Freeze will block line of sight and collision in much the same way


Caduceus Staff

Primary Fire

  • Healing per second increased from 50 to 55


Biotic Orb

  • Damage radius reduced from 5 to 4 meters
  • Projectile speed increased from 16 to 20
  • Projectile duration reduced from 10 to 7 seconds


  • Reduced the height of Reinhardt's head hit volume, making it harder to hit him in the head from behind


Orb of Discord

  • Damage amplification increased from 25% to 30%
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