Overwatch Hero Pools Will Depend Upon League Games

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2016-05-24

Blizzard is changing how character selection will take place in every match for upcoming Overwatch League games. The developers are looking to implement this method so that the overall game meta will have to keep changing.

In Overwatch’s blog post the developer stated that starting this weekend, Hero Pools eligibility is going to be determined by hero usage rates from Overwatch League games. "While initially, our data showed that there were many similarities in-hero usage between online high-level Competitive Play and OWL matches, online hero usage over the last few weeks has seen a lot of changes due to the release of Patch 1.47’s balance updates, Experimental Card and Echo," Blizzard wrote in the post. "After Overwatch League finishes their season this year, we’ll switch back to using data from high-level Competitive Play matches until the next season of Overwatch League begins.”

The hero pool affects online Competitive Play above 3500, which is Master and Grandmaster ranks. The changes won’t be made to lower skill level players. The ranks will be calculated on an average basis, or if you are with other players, their placement with the same ELO.

But this change will affect Overwatch in major ways. It will bring in higher rank smurfs to lower ranks such as Gold, causing it to be a havoc for newer players to understand and play the game. Also, with the addition of Echo it changes the meta quite a bit for DPS users.

So, what are your thoughts on the changes Blizzard is introducing for Overwatch? Do you agree with the changes? Personally, I think it’s a good step forward to change the meta and not keep it stale. Whatever your thoughts may be, let us know in the comments below.

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