No Man’s Sky Update 1.33 Released On PS4, PC With More Atlas Rises Bug Fixes

  • Playstation 4
  • Windows
  • Action-Adventure
  • Survival
No Man's Sky Atlas Rises biomes
No Man’s Sky has been updated to version 1.33 to fix bugs with its Atlas Rises update. The patch focuses on scanning, audio and more. No Man’s Sky is available now on PS4 and PC. Hello Games

No Man’s Sky update 1.33 has released on PS4 and PC following a brief appearance on Steam’s experimental branch this weekend. While official patch notes have not been released by Hello Games yet, the adjustments are expected to mirror that beta build. In that case, here’s what players will find in the 2.2GB mechanical refresh.

  • Fixed issue where player bases were given the name "Unknown Base" rather than a generated name
  • Fixed S-class ships having incorrect pricing and numbers of slots
  • Added rockets to starting ship in creative default save game
  • Added new icon for solo difficulty AI ships
  • Fixed Albumen Pearl plants using the wrong name on their interaction labels
  • Fixed the landing marker being visible in some fighter cockpits
  • Fixed texturing issue seen with some combinations of AMD GPU and drivers
  • Added and improved audio at the ending of the Atlas path
  • Added and improved audio for terrain editing
  • Improved audio for missions
  • Improvement to vehicle boost timings
  • Made marker for rare graves stay up for the same time as other object markers
  • Prevented trees in frozen biomes spawning close to or intersecting buildings
  • Fixed issue where travelling through the centre of the galaxy could sometimes take you back to the same galaxy
  • Fixed issue where mission waypoints on the galactic map would not be for your current mission
  • Improved UI error messages relating to missions on the galactic map
  • Improved ship speed output on ship HUD
  • Increased guidance for finding Convergence Cubes as part of the scientist mission
  • Prevented some tutorials (for example for life support) from being shown in your log
  • Prevented Artemis being visible in the holohub after they should have left
  • Protected against some cases where missions can send you to depot which has already been destroyed
  • Improved binocular scanning for background objects
  • Prevented binocular scanning flicking between multiple objects
  • Added ability to scan all building types and fixed their displayed names
  • Added ability to scan ships
  • Fixed text truncation on binocular HUD
  • Added the option to display temperatures in Celsius, Fahrenheit or Kelvin regardless of locale
  • Fixed display of longer planet names on the discovery page UI
  • Added ability to cancel in progress missions
  • Added faction icons on the galactic map
  • Improved ship handling when booster upgrades are installed
  • Fixed mission notifications showing an incorrect icon for Electron Vapour
  • Fixed an issue where portals you've returned through could not be updated to a different address
  • Improved visuals around icons for different inventories
  • Added joypad and keyboard controls for switching between inventories
  • Fixed galactic map showing joypad prompts for changing filters when playing on mouse and keyboard
  • Fixed issue where players could lose the teleport destination they needed to complete the Mind Arc mission
  • Fixed players getting stuck in an interaction with the armourer if they hadn't yet built a terminal
  • Fix for visual artifacts from transparent objects showing through the warp effect
  • Reduced cases where terrain editing changes are lost when reloading a save
  • Reduced difficulty of the final armourer mission
  • Improved low flight mode handling
  • Fixed crash in string translation when loading certain saves
  • Added missing scan event icon to the Antimatter tutorial
  • Fixed terrain editor being built with full charge
  • Fixed occasional hang in displaying some multi-byte characters
  • Improved saving and loading of terrain edits
  • Fixed issue where upgrading from a previous save would cause player bases to be floating or underground
  • Fixed very occasional crash in rendering
  • Fixed occasional crash relating to destructable objects
  • Prevented the interaction camera occasionally triggering at inappropriate times
  • Fixed the Farmer displaying the wrong text for their final mission
  • Prevented pinned missions occasionally being deselected on warp
  • Fixed issue where players could become stuck in the final atlas station
  • Improved automatically selecting missions from NPCs in your base when they begin
  • Improved pricing of base building parts in normal mode

In the same vein as No Man’s Sky’s 1.32 update that released less than a week ago, this latest round of fixes aims to further stabilize the title’s free Atlas Rises expansion that went live earlier this month. However, while update 1.32 focused on critical issues with saves and story progression, what we have today is much more targeted and granular. We’re interested to see how scanning has improved since its lackluster post-launch implementation, but even that will only offer a slightly new flavor to an experience that many new and returning players are already enjoying. Given the trend of past No Man’s Sky updates, version 1.33 could very well be the last substantial adjustment we’ll see for quite some time. With both major and minor shortcomings mostly sorted out, the next phase is waiting for the next radical overhaul to this rejuvenated infinite universe.

Following one of the rockiest launches in gaming history, No Man’s Sky’s Atlas Rises expansion and its various patches have proven that Hello Games is still just as committed to this game today as when it was first revealed in late 2013. While many features, like its very basic multiplayer, remain unfinished, we expect expanded options in the months ahead.

No Man’s Sky is available now on PS4 and PC.

How do you feel about No Man’s Sky update 1.33 so far? What features would you like to see in the next big expansion? Tell us in the comments section!

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