No Man’s Sky Beta PC Update Teases Improved Scanning & Audio

  • Playstation 4
  • Windows
  • Action-Adventure
  • Survival
No Man's Sky Atlas Rises Portal
No Man’s Sky Atlas Rises continues to be updated, and a new PC beta patch suggests improvements to scanning are coming. This news arrives days after patch 1.32’s release. No Man’s Sky is available now on PS4 and PC. Hello Games

No Man’s Sky update 1.32 came to PS4 and PC earlier in the week, but it looks like Hello Games isn’t ready to stop improving its new Atlas Rises content. An updated Steam post on the PC experimental branch outlines a long list of changes currently being tested for the game. It includes, audio fixes, improved scanning and more.

The full patch notes are below:

  • Fixed issue where player bases were given the name "Unknown Base" rather than a generated name
  • Fixed S-class ships having incorrect pricing and numbers of slots
  • Added rockets to starting ship in creative default save game
  • Added new icon for solo difficulty AI ships
  • Fixed Albumen Pearl plants using the wrong name on their interaction labels
  • Fixed the landing marker being visible in some fighter cockpits
  • Fixed texturing issue seen with some combinations of AMD GPU and drivers
  • Added and improved audio at the ending of the Atlas path
  • Added and improved audio for terrain editing
  • Improved audio for missions
  • Improvement to vehicle boost timings
  • Made marker for rare graves stay up for the same time as other object markers
  • Prevented trees in frozen biomes spawning close to or intersecting buildings
  • Fixed issue where travelling through the centre of the galaxy could sometimes take you back to the same galaxy
  • Fixed issue where mission waypoints on the galactic map would not be for your current mission
  • Improved UI error messages relating to missions on the galactic map
  • Improved ship speed output on ship HUD
  • Increased guidance for finding Convergence Cubes as part of the scientist mission
  • Prevented some tutorials (for example for life support) from being shown in your log
  • Prevented Artemis being visible in the holohub after they should have left
  • Protected against some cases where missions can send you to depot which has already been destroyed
  • Improved binocular scanning for background objects
  • Prevented binocular scanning flicking between multiple objects
  • Added ability to scan all building types and fixed their displayed names
  • Added ability to scan ships
  • Fixed text truncation on binocular HUD
  • Added the option to display temperatures in Celsius, Fahrenheit or Kelvin regardless of locale
  • Fixed display of longer planet names on the discovery page UI
  • Added ability to cancel in progress missions
  • Added faction icons on the galactic map
  • Improved ship handling when booster upgrades are installed
  • Fixed mission notifications showing an incorrect icon for Electron Vapour
  • Fixed an issue where portals you've returned through could not be updated to a different address
  • Improved visuals around icons for different inventories
  • Added joypad and keyboard controls for switching between inventories
  • Fixed galactic map showing joypad prompts for changing filters when playing on mouse and keyboard
  • Fixed issue where players could lose the teleport destination they needed to complete the Mind Arc mission
  • Fixed players getting stuck in an interaction with the armourer if they hadn't yet built a terminal
  • Fix for visual artifacts from transparent objects showing through the warp effect
  • Reduced cases where terrain editing changes are lost when reloading a save
  • Reduced difficulty of the final armourer mission
  • Improved low flight mode handling
  • Fixed crash in string translation when loading certain saves
  • Added missing scan event icon to the Antimatter tutorial
  • Fixed terrain editor being built with full charge
  • Fixed occasional hang in displaying some multi-byte characters
  • Improved saving and loading of terrain edits
  • Fixed issue where upgrading from a previous save would cause player bases to be floating or underground
  • Fixed very occasional crash in rendering
  • Fixed occasional crash relating to destructable objects
  • Prevented the interaction camera occasionally triggering at inappropriate times
  • Fixed the Farmer displaying the wrong text for their final mission
  • Prevented pinned missions occasionally being deselected on warp
  • Fixed issue where players could become stuck in the final atlas station
  • Improved automatically selecting missions from NPCs in your base when they begin
  • Improved pricing of base building parts in normal mode

Much like the 1.32 patch before it, what’s coming next focuses primarily on bug fixes to tighten up an update most of the game’s audience are already enjoying. However, the testing features differ in that the scope of their adjustments are far more granular this time around. Instead of getting fixes for problems that impede story progress, the emphasis here is on smaller quality of life tweaks. Objects that were once mislabeled have been given proper names, the HUD is more reactive and it’s even possible to switch between fahrenheit and celsius temperature systems on the fly.

What we’re most interested to see is how deeply the mentioned scanning changes are implemented. The ability to scan any building and ship is a feature that had been advertised prior to No Man’s Sky’s launch, and these notes seem to imply that Hello Games is working to get its fundamentals in place. When scanning, how much data will we see for these new objects? For a game so focused on resource collecting, a small adjustment like that can potentially have huge ramifications.

Regardless of when these updates actually go into effect, the fact that they’re already available to test is another positive sign for what’s turning out to be a pretty respectable comeback for No Man’s Sky. After topping Steam sales charts , players are still enjoying the multiplayer, new biomes and portal system the game’s Atlas Rises expansion has to offer.

No Man’s Sky is available now on PS4 and PC.

What are your thoughts on this new experimental update? Have you been impressed by Atlas Rises so far? Tell us in the comments section!  

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