Kingdoms Update 0.545 Patch Notes: Improved AI, Safer Houses, And More

Kingdoms update
Kingdoms update steam

The randomly generated medieval RPG game Kingdoms received another update a few days ago. Update 0.545 includes all the bug fixes that were supposed to come in last week's patch. However, the changes were quite significant, so the patch was delayed. Your house is supposed to be a safe place, that’s why from now on, animals and bandits will not attack you when you are inside the house. They will also not attack you when you are sleeping. AI has been improved and lighting issues in luxury houses are resolved. The update brought tons of other changes, which you can read about below or on the official site.

The devs also revealed that the next update, which should release this week, will focus on changes with siege mechanics.

Kingdoms Update 0.545 Patch Notes

BUGFIXING

  • Fixed issue when player could be attacked by animals or bandits when being inside house;
  • Fixed issue when player could be attacked by animals when sleeping;
  • Fixed issue when big wooden tower was sometimes impossible to build;
  • Fixed issue when wild animals could spot player even if distance to player was quite large;
  • Now distance when animals can spot the player depends on hunting skills: Butcher - 75% of initial distance, Yager - 50% and Skinner - 25%.
  • Fixed various errors in "What are you doing?" replies (Thanks Renegade01 for pointing at these!);
  • Fixed issue when players position was calculated incorrect when using map in cave;
  • Russian translation was updated;
  • Fixed various shadows parameters of lights in wooden house, that were causing performance drops at some point;
  • Fixed ladder collider in common house, that made stair climbing in common house a bit clunky;
  • Fixed issue when small wooden house was unable to build under some circumstances sometimes;
  • Fixed collider parameters in two-stored wooden house, so player stucked at some places there sometimes;
  • Bear attack radius was decreased a bit;
  • Wolf attack radius was decreased a bit;
  • Changed descriptions of Butcher, Skinner and Yager perks;
  • Fixed some light sources parameters in tavern #1 and #3 building, that were causing performance drops sometimes;
  • Fixed some light sources parameters in all shops buildings, that were causing performance drops sometimes;
  • Fixed issue when AI could stuck at place when buying thing sometimes, without loading further behaviors actions;
  • Fixed issue when AI could build right next to port sometimes;
  • Fixed issue when AI could stuck at place sometimes after fighting a bandit;
  • Fixed some mesh errors in tavern#3 model, that was causing performance drops sometimes;
  • Fixed issue when settler of player settlement could join bandits with no reason;
  • Fixed various light script issues in all luxury houses;
  • Fixed issue when map's camera could stuck and place sometimes when choosing bandits lair as destination;
  • Fixed issue when settler refused to take planks sometimes in quest "Bring 10 planks for...";
  • Fixed issue when bandits sometimes preferred very distant trees to gather in order to build houses;
  • Fixed various lights parameters errors in all smiths models;
  • Fixed issue when chest was unaccessable sometimes in two-stored luxury house;
  • Fixed issue when settler that owns tavern#3 used wrong animations when working there sometimes;
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