Injustice 2 Update 1.16: Every Change We Know So Far

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2017-05-16
hellboy injustice 2
Hellboy will join Injustice 2 NetherRealm Studios

The Teenage Mutant Ninja Turtles stream from NetherRealm detailed the latest Injustice 2 DLC characters’ moves, as well as some of the changes coming in the new update.

Injustice 2 Version 1.16 will bring a host of interesting tweaks, to say the least. Some of the changes set to appear in the Version 1.16 patch notes may make some players unhappy.

UPDATE: The full February patch notes have been posted. 

One interesting tidbit: a NetherRealm rep mentioned that not every character was touched in this new update. Injustice 2 Version 1.16 is available to download now for PS4 and Xbox One but without the official patch notes, this is just a short list of changes mentioned on the stream and documented over on the Injustice 2 subreddit.

We will update with the official notes when they are made available. In the meantime, you can check out the patch notes stream from NetherRealm’s Twitch channel below, which starts around the 57:35 mark, with known changes below that. Let us know what you think of the changes so far in the comments section!

Watch Pizza Party time!  Teenage Mutant Ninja Turtles! from NetherRealm on www.twitch.tv

Hellboy

  • Meter build nerf (does less damage & takes more* damage)

Sub-Zero

  • Buff Jump 2 better hit box, cross up J2 easier

  • Ice Blast is faster (MB also)

  • B+1, 1, D+3 Now safe on block

Cyborg

  • Air Drone (Character Power) has less recovery

Catwoman

  • Less damage (more damage scaling)

  • Back+3 is slower and less range

  • 1, Forward, 2 Overhead (Now negative on block)

  • Changed Catwoman’s 3, 3, B2 string so that the person doesn’t bounce into the air

Green Lantern

  • Combo damage scaling adjusted on 3 moves (more damage) Buff

  • Lantern Bomb – Reg is safe and MB is plus on block

Gorilla Grodd

  • Easier cancels – Back, back, forward, forward or flip stance button or 2+1+3 to cancel out

  • 2,2,3 (had 3 gaps now only gap in the 3rd hit – also safe on block)

  • Mind Control faster so it actually combos

  • Back+2 is neutral now instead of plus (nerf)

Poison Ivy

  • MB Forward, down, forward 2 (Plus on block but has a gap)

  • Down+1 improved (better hit box)

  • MB vine swing been adjusted (no gap until the last hit – cleaned up)

  • Ground Vines do significantly more damage

Starfire

  • Buff her walk speed (faster)

  • Buff her Forward+2 (second hit does more damage & She can now grab on block or whiff)

  • She can now do Down+1 background bounce

Supergirl

  • Down+1 is now 9 frames (slightly slower)

  • Walking lasers Character power now takes 1 bar of meter

  • 1,1,2 Block stun is slightly more negative

  • String Laser is no longer plus on block

Aquaman

  • Trident Scoop reg scoop now switches opponent Instead of pushing away (MB leads to a combo)

  • Down,Back, 1 (safe on block and easier to combo off of)

Black Adam

  • 3 more frames of recovery for character power

Bane

  • Mercenary Elbow recovers faster

Raiden

  • Raiden’s D1 connects into BGB

  • Shocker Character Power is now safe on block

  • 2,1, D+3 Push opponent away less on hit (can cancel for bigger damage)

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