ICARUS: Free Build Mode Added in Week 31 Update

Week 31 Update
Week 31 Update Twitter/@SurviveIcarus

Ever want to place buildings according to what you’ve envisioned in ICARUS? Well, that’s now possible with the Week 31 Update, which was released recently.

The Week 31 Update for ICARUS added a pretty nifty feature called Free Build Mode, accessible by pressing the “Home” button on the keyboard. What this feature does is allow you to place any building pieces without grid-snapping enforced. For instance, if you’re fighting a boss and you want to build walls to protect yourself from their attacks, you can have those walls placed very close to each other, which is something not possible before.

Keep in mind that your constructibles still follow the laws of physics, meaning that they need to have a support base to maintain integrity. For example, you cannot just build a ramp without connecting it to something.

The Free Build Mode is meant for advanced builders due to the more granular control over the placement of constructibles. But if you want a simpler approach, the “snap-building” system is still available (and is actually used by default), so there’s nothing to worry about.

Week 31 Update
Week 31 Update Twitter/@SurviveIcarus

The other things added in the Week 31 Update are:

OUTPOST/DROPSHIP CHANGES
  • Changed how players return to Outposts instead of always returning by dropship:
  • If you leave by "Return to Character Select" button and then rejoin you'll return to the place you left like on normal prospects
  • If you leave by dropship you'll return by dropship and bring with you the loadout you selected
FREE BUILD/BUILDING UPDATE
  • Added ability for players to manually adjust the height of newly placed building grids (PgUp and PgDn keys). Buildings must still properly touch an anchorable surface to receive anchored stability.
  • The Defocus Grid command (END key), in addition to starting a new grid, now also resets grid autofocus, and resets grid manual height adjustments.
  • Fixed an issue where terrain trace hits could fail to snap to buildings and also not allow new building placement.
  • Added double doors and windows to thatch, interior wood, glass, concrete, and aluminum walls.
  • Added keybindings for building Unfocus Grid and Raise/Lower Grid
  • Reinforced Glass now comes with health and wind resistance buffs so its on par with stone
  • Removed wood beam variant that is not yet implemented.
  • Increased concrete building pieces' durability. [Suggestion] Concrete Durability should be higher than stone
  • Add average quad reflection strength audio parameter and use for some basic automation of reverb volume - the audio team will do another pass for further tweaks. Renamed all quad delay FMOD parameters for better clarity on what they now do.

The full patch notes can be found on Steam.

ICARUS is available on PC.

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