Everspace 2 Coming to Steam Early Access This January 18

Prepare for space fights.
Prepare for space fights. ROCKFISH Games

Everspace fans have a reason to celebrate as the sequel is set to arrive in Steam Early Access on January 18. Everspace 2 is launching in English and will include professional voice acting, which should be something to look forward to. This version also offers the first 12+ hours of the story campaign and several missions. That should be at least 25 hours' worth of gameplay.

The game though may not be that welcoming to newbies, especially with its price of $39.99. Still, that may not be enough to deter fans since the Early Access version comes with fully configurable HOTAS support, and even presets for popular Logitech as well as Thrustmaster joystick hardware setups.

Everspace 2 is a single-player spaceship shooter that also includes some RPG elements. It’s set in a handcrafted open world that brings with it a unique narrative. In addition to the usual shooting and blasting, the game allows for other gameplay mechanics like trading and mining. Of course, there’s the epic loot that awaits everyone. Players can get gear that can fit their playstyle or even try out new ones.

Rockfish Games CEO & Co-Founder Michael Schade said that community testing involved around 2,000 players. After feedback on the closed beta, it was decided that the game was ready for Early Access. Considering that the game is indeed “far from being finished,” Schade added that they are more than excited to get “feedback on the initial release.” Apart from the two star systems, Rockfish plans to release extra player ship subclasses at launch, and then add more every quarter.

The full version of Everspace 2 is coming out sometime in the first half of 2022, but at a higher price than the one at launch. It will offer UI and text language support for 10 other languages aside from English.

Schade further said that the full version is going to offer twice the amount of story content along with other endgame activities. He concluded that they are more looking “forward to working closely with our community over the course of the next 12 to 18 months to make an outstanding narrative-driven open-world space looter shooter.”

What about you? What do you think?

Join the Discussion
Top Stories