Diablo Immortal: Ranged Characters Just Got Tankier

Season 13 Blizzard

Diablo Immortal developers implemented some pretty interesting balancing adjustments in the newly released Season 13 update.

One of the most significant is that all ranged classes in Diablo Immortal now have an innate 15% reduction of incoming damage. This affects the Demon Hunter, Necromancer, and Wizard classes, and increases the number of hits they can take on the battlefield.

The developers also changed the functionality of some legendary items to encourage players to try out other skills. The Monk's Leering Riptide legendary off-hand weapon not only increases Wave Strike's damage (uncharged and fully charged), but it reduces the time it takes to reach maximum charge from one to 0.5 seconds as well.

You can read the other big changes in this patch below:

Barbarian

  • Skills
    • Leap: The cooldown has been reduced from 12 to 9 seconds.
    • Undying Rage: The duration has decreased from 4.75 to 4 seconds. The healing amount received from damage done to players during Undying Rage has decreased from 30% to 15%. The healing amount will remain at 30% for damage done to monsters during Undying Rage.
  • Legendary Items
    • Animal Instinct: Leap's time to reach maximum charge has been reduced from 1 to 0.5 seconds.
    • Cracklefell: Chained Spear will now hurl 3 projectiles, but the same enemy can only be hit by 1 projectile per cast.
    • Sundered Legacy: Wrath of the Berserker's Burn damage has been reduced.

Crusader

  • Skills
    • Sweep Attack: The time to reach maximum charge has been reduced from 1 to 0.5 seconds.
  • Legendary Items
    • Adamant Lash: Spinning Shield will now be unable to Stun the same player more than once every 3 seconds.
    • Air Splitter: Falling Sword's time to reach maximum charge has been reduced from 1 to 0.5 seconds.
    • Impassible Sanctum: Shield Charge now grants immunity to knockbacks for its full duration.

Demon Hunter

  • Skills
    • Knife Trap: The arming time has been reduced from 1.4 to 0.7 seconds. Knife Trap no longer has a restriction on placing more than one trap in the same position.
    • Knockback Shot: The cooldown has been reduced from 12 to 9 seconds.
  • Legendary Items
    • Sjikar: Strafe's damage has been increased.

Monk

  • Legendary Items
    • Endless Trial: Imprisoned Fist's damage has been increased.
    • Gergel's Familiarity: Mystic Strike's cooldown has been reduced from 12 to 9 seconds.
    • Shimmerlinn: Wave of Light's damage has been decreased. Subsequent hits on the same enemy have been reduced from 30% to 25% damage.

Necromancer

  • Legendary Items
    • Coals for Eyes: Command Skeleton's explosion damage has been increased. Skeletal champions are now raised every 6 seconds instead of the previous 8.
    • Grave Cutter: Grim Scythe's maximum charges have been increased from 1 to 2 and will now generate corpses for each enemy hit.

Wizard

  • Legendary Items
    • Arcane Intensifiers: Disintegrate's cooldown has been reduced from 12 to 9 seconds.
    • Heart of the Storm: Ice Armor's damage has been increased.
    • Kyn's Cryoclasp: Ray of Frost's cooldown has been reduced from 12 to 9 seconds.

So, what can you say about the 15% damage reduction of ranged classes in Diablo Immortal?

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