Aliens: Fireteam Elite Patch 1.0.1.90218 Brings Balancing Changes

Aliens: Fireteam Elite
Aliens: Fireteam Elite Steam/Cold Iron Studios

Aliens: Fireteam Elite's latest patch just went live. The patch is mostly focused on balancing changes. However, it also squashed several bugs related to combat. The stability of the game was improved as well.

The update made several changes to Kramer Short-Barrel. Its Base Spread is reduced by 20%. The patch also increased its Base Ammo Capacity by 20. It now holds 80 shells. Time to reload per shell is also decreased by 0.1 second. That might not feel like a lot, but trust me, every little bit helps when fighting the alien horde.

We have mentioned the rest of the changes below.

WEAPON BALANCING AND IMPROVEMENTS

  • M10 Auto Pistol: Base Max Ammo increased to 600, up from 520.
  • N79 EVA Laser: Decreased charge time to 0.2s, down from 0.3s. Post-shot cooldown decreased to 0.3s, down from 0.4s. Heat generated per shot decreased by ~20%.
  • L36 Halberd: Weak Point Multiplier increased to 225%, up from 200%.
  • M41A3 Burst Rifle: Damage increased ~10%. Mid-burst Recoil reduced ~25%.
  • AM-16 Gruppa: Now properly gets 0.5% damage per stack of the Rank 4 perk, instead of 5%. Base Max Ammo increases to 360, up from 300. Damage increased ~5%. Mid-burst Recoil reduced ~25%.
  • LEM MP11 Stormsurge: Damage increased ~5%. Post-burst cooldown decreased to 0.135s, down from 0.15s. Mid-burst Recoil reduced ~25%.
  • Type 21 Tactical Shotgun: Damage increased ~5%. Reload time decreased to 2.1s, down from 2.4s.
  • L59 Minigun: Damage increased ~5%. Base Fire Rate increased ~10%. Magazine Size increased to 120, up from 100. Base Max Ammo increased to 360, up from 300.

ACHIEVEMENTS

  • Fixed various instances of Achievements not being awarded when they should have been.

COMBAT

  • Emotes should no longer incorrectly interrupt certain Kit Abilities.
  • Fixed an issue where meleeing during a reload could make the character appear to be in a broken state until the reloading completed. Melee will now interrupt reloading properly.
  • Hoenikker should no longer be instantly killed by grapples in higher difficulties.

UI

  • Made some UI improvements that should improve performance on lower end systems.

GENERAL

  • Improved stability.

The complete patch notes are available Steam.

So what do you think? Are you interested in any of these changes? Have you been playing Aliens: Fireteam Elite recently? Let us know your thoughts in the comments section below.

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