Warhammer 40,000: Battlesector Update v1.1.25 Now Live, Patch Notes Here

First the cinematic trailer, and now actual gameplay footage courtesy of Warhammer 40K: Battlesector's executive producer David Sharrock.
First the cinematic trailer, and now actual gameplay footage courtesy of Warhammer 40K: Battlesector's executive producer David Sharrock. Slitherine Games

Warhammer 40,000: Battlesector's latest patch went live a couple of hours ago. Update v1.1.25 brings several changes, balancing tweaks, and bug fixes to the game. Don’t expect any major content though.

The developer also mentioned that more news about upcoming content will be arriving in May. So, that’s something to look forward to. Feel free to check out the patch notes below.

Changelog
  • Added Armor and Evasion to the Army Management UI
  • Techmarine Omnissiah's Touch ability now removes Corrosion
  • Improved the presentation of the post-campaign statistics UI when completing Planetary Supremacy
  • Improved performance and reduced generation/loading times for some Planetary Supremacy procedural maps
  • Moved the Planetary Supremacy menu item to the main list (instead of under New Campaign)
  • Added a pop-up display when starting a new Planetary Supremacy campaign to indicate it is in active development, with a link to the forum to provide feedback and suggestions
Balancing
  • Necron Scarab Swarms no longer contribute to HQ Command Points
  • Frag Grenades now hit 9 splash targets, so all models in a Scarab Swarm units are damaged
Bug Fixes
  • FIX - Necron Warriors summoned by Orb of Resurrection are sometimes invisible
  • FIX - Using Graces of the Angels causes the game to badly stutter
  • FIX - AI opponents withdraw from their base in Planetary Supremacy
  • FIX - Incorrect display of Planetary Supremacy difficulty level in Load/Save game UI
  • FIX - Units do not gain Movement Point bonus from Overlord aura on turn start
  • Fix shadow pop-in at low sun angles
  • FIX - Display the correct game title in the present information for the Epic launcher
  • FIX - After reloading an ongoing mission, all dead Necron corpses reappear in the game.
  • FIX - Hunter's Mark UI indicator fused into model
  • FIX - Heirs of Azkaellon does not update if HQ unit dies

You can check out the complete patch notes via Steam as well.

So what do you think? Are you interested in any of these changes? Are there any other issues that you want the developer to address? Let us know your thoughts in the comments section below.

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