Warhammer 40,000: Battlesector Brings Planetary Supremacy Campaign in Update 1.1.21

First the cinematic trailer, and now actual gameplay footage courtesy of Warhammer 40K: Battlesector's executive producer David Sharrock.
First the cinematic trailer, and now actual gameplay footage courtesy of Warhammer 40K: Battlesector's executive producer David Sharrock. Slitherine Games

Warhammer 40,000: Battlesector Necrons DLC went live yesterday, and developer Black Lab Games also released a major patch that accompanied the said DLC.

Update 1.1.21 brings support for the Necron Faction Pack, which contains 14 new units along with new weapons and abilities. The patch also added the first version of the Planetary Supremacy skirmish campaign. In it, three factions will fight each other for control of a planet. Players will have to destroy the bases of their opponents to win. Players can also capture resource locations to boost their armies.

Changes
  • Support for the Necron Faction Pack. For sixty million years, the Necrons have slept in their tombs. Now they come to Battlesector!
    • 14 new units, including the Overlord, Flayed Ones & Skorpekh Destroyers, with dozens of deadly new weapons and special abilities, such as Reanimation Protocols that revive dead units.
    • Use HQ Commands to call in the deadly Doom Scythe, to deliver doom from above.
  • Support for the Planetary Supremacy skirmish campaign.
    • Three factions fight for control of a planet. Eliminate the bases of your opponents to win.
    • Battles take place on entirely new procedurally generated maps.
    • Capture resource locations to boost your army.
  • Fast Forward and Skip button settings are retained in subsequent turns
  • AI turns now take much less time, particularly when Fast Forward/Skip is used
  • Added a visualization of the optimal range of the primary weapon when selecting a unit's destination
  • Added a new damage type, Acid, which causes a multi-turn status effect, Corrosion. This functions similar to Poison against organic units but instead applies to mechanical units. Changed Tyranofex Acid Splay to do Acid damage.
Balancing
  • Reduced the Evasion gained from the Adepta Sororitas Devotion faction trait from 0.3 to 0.25 per Momentum
  • Reduced Seraphim Grace Evasion bonus to 10
  • Adjusted the starting position of some Tyranid monsters near the Battle Sisters in Battle for Angels Fall
  • Increased Hand Flamer (and variants) AP to 2 and shots to 8
Bug Fixes
  • FIX (4103) - Blood Spatter gets truncated by irregular terrain

You can check out the complete patch notes on Steam.

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