Warhammer 40,000: Battlesector New Gameplay Footage Revealed

Battlesector - Slitherine Games
First the cinematic trailer, and now actual gameplay footage courtesy of Warhammer 40K: Battlesector's executive producer David Sharrock. Slitherine Games

Publisher Slitherine has just announced that a new Warhammer 40K strategy title is in the works over at Black Lab – the same studio behind space-based strategy game Battlestar Galactica Deadlock. While the official trailer didn’t show much of the game’s actual gameplay, Slitherine just posted a dev livestream that showcases what the game’s supposed to look like, and the gameplay breakdown has been exciting, to say the least.

The official footage reveals that Warhammer 40,000: Battlesector will provide gameplay consists of the small-scale squad-based tactical strategy of predecessors like Warhammer 40K: Dawn of War II & Dawn of War III, and larger-scale strategy like in Warhammer 40,000: Armageddon. What we can expect out of Battlesector is medium-scale skirmish-type battles with around 500 and 2,000 points of the tabletop worth of units on the field.

For game mechanics, Battlesector appears to offer some visceral, fast-paced combat despite the turn-based system in the game, with character/squad stats, such as movement, accuracy, line of sight, cover, and overwatch. The game follows standard movement mechanics along a square grid as opposed to the hex grid we’re seeing more often these days. As seen in the video, Battlesector also implements the Momentum Points system, which gives players bonuses when they play per their faction’s culture (i.e. hand-to-hand combat for the Blood Angels). True to the nature of the Warhammer 40K universe, Battlesector features plenty of blood, gore, and violence, at least from what we’ve seen from the game so far.

Warhammer 40,000: Battlesector is expected to launch sometime in May 2021, but you can keep track of the developer’s updates and announcements on the upcoming title’s Steam page.

What do you think about Warhammer 40,000: Battlesector and the gameplay footage you’ve seen? Are there any other systems or mechanics you hope to see in the game when it launches? Let us know in the comments section below, and as always, don’t forget to check back with us soon for the latest updates on Warhammer and all your favorite games.

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