Warframe Scarlet Spear 27.3.9 Update Patch Notes Show Even More Bug Fixes

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Warframe released a new update yesterday for Scarlet Spear which brings in a lot of bug fixes and also performance fixes after network failures. Scarlet Spear had a bit of a rocky launch, so these updates should help fans enjoy a more smooth experience with all the new content.

Warframe 27.3.9 Update Patch Notes

You can find the patch notes below:

Scarlet Spear Fixes:

  • Fixed players ending up in "ghost Flotillas" if they were in a squad where the Host used a different language and then they left the squad (or the Host disbanded it).
  • Fixed a case where players would experience a “broken” Flotilla. This could result in getting kicked from the Flotilla, not receiving updates to the Flotilla progress, etc.
  • Fixed Clients having to ‘Skip Cutscene’ twice when entering a Murex.

Scarlet Spear Logging:
Additional logging has been added to troubleshoot some cases of Space teams not receiving Kill Codes. Our lengthy attempts to reproduce this scenario on our end have not led to success thus far. We’re very grateful for the diligent bug reporting and time from people impacted by this as we continue hammering away at this bug. After this Hotfix, if you are the Host of a Space squad who are not receiving Kill Codes, please immediately open at support.warframe.com ticket with your EE.log file (warframe.com/logs) with “ATTN: KILLCODES” in the subject.

Railjack Fix:

  • Fixed a case of not receiving your collected items (Avionics, Resources, etc) in Railjack missions until you head back to the Dry Dock.
  • Fixed the Orokin Derelict showing "Missile Platform" as the name when you aim at it in a Railjack mission.

Kuva Lich Fix:

  • Fixed inability to use context actions after stabbing a Kuva Lich.

Titania Change:

  • Prevented frozen in time (Atlas Petrify, Limbo Stasis etc) enemies from being affected by Titania’s Lantern. The Energy spent to cast will be refunded if the cast fails.
    • This fixes casting Titania Lantern on an enemy that is frozen in time, resulting in the ability appearing to cast (costs Energy, performs animation) but the target enemy is not affected.

General Changes:

  • Added a new Lith N4 Relic that contains the Bronco Prime Blueprint.
    • This was added to address the issue of no Relics containing the Bronco Prime Blueprint.

Optimizations:

  • Vastly improved the responsiveness of the launcher when shutting it down during a network failure.
  • Fixed the game possibly having high memory usage if someone was spawning Spore Ephemera in the other room and the game wasn't properly cleaning up due to the player being out of sight.

Fixes :

  • Fixed Corinth Prime Alt Fire not being affected by Multishot Mods.
  • Fixed a rare crash when the camera does "warp speed" zoom effects so hard that it breaks the laws of cameras.
  • Fixed becoming invincible when interrupting the Basmu reload and Transferring to the Operator and using Unairu Void Spines.
  • Another fix towards all future Basmu damage dealing lifesteal to enemies if the ‘heal on reload’ is interrupted as a Client.
  • Fixed the Pox missing its AoE Gas cloud.
  • Fixed being able to exit the Input Bindings screen without something bound to Melee Heavy Attack, which could result in wonky Melee Combo icons.
  • Fixed a script error when attempting the Sands of Inaros quest.
  • Fixed a script error that could occur during a mission load due to long Inventory sync.
  • Fixed a script error that could occur in a large Dojo.
  • Fixed a script error when attempting to Fish.

So, what are your thoughts on all the bugs that have been fixed with this patch? Have you experienced any of the bugs yourself? Whatever your thoughts may be, let us know in the comments below.

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