V Rising Patch 0.5.42553 Adds New Features, General Changes, and Bug Fixes

V Rising
V Rising Stunlock Studios

V Rising received quite an important patch today. Patch 0.5.42553 brings new features, bug fixes, and some very crucial changes. The patch added a unique icon to servers with Scheduled Wipes. A new filter is now available to let you see those servers.

You can read the rest of the changes below.

NEW FEATURES
New servers can now be hosted with repeated scheduled wipes.
  • Server with Scheduled Wipes will display the number of days remaining until the next planned wipe.
  • Once the date for the wipe arrives, the next Server Restart will trigger a wipe.
  • Instructions on how to use this feature will be included in our Dedicated Server documentation and on G-Portal’s website.
  • We will open new Official servers with this feature in the near future.
  • Please note that Scheduled Wipes will only be possible in new servers created after today’s patch.
NEW SETTINGS
  • Added new ServerHostSettings for lowering FPS on servers when they are empty:-LowerFPSWhenEmpty-LowerFPSWhenEmptyValue-The default is true and with a value of 1.
  • Official PvP Presets now uses 1.25 BloodDrainModifier instead of 1.0
BUG FIXES
  • Fixed a bug where clouds would get blurrier and start to lag over time.
  • DLCs now work in LAN Mode.
  • Fixed a rare server crash involving Directional Shields and Counters.
  • Fixed an issue where crashing servers would leave a growing amount of temporary data in the save folders. Such temporary data will be cleaned up with this patch.
GENERAL
  • The initial Server List request will now prioritize servers with players, to increase the speed at which servers are fetched.
  • Replaced “Activity” with “Territory” in the server list view.
  • Localization has been added for Spanish - Latin America, Danish, Thai, and Ukrainian.
  • Replaced “Days Played” with “Days Running” in the Server Details.
  • “Days Played” previously displayed the number of in-game days since server start, “Days Running” will now instead display the number of real-time days since server start.

You can check out the complete patch notes via Steam.

So what do you think? Are you interested in any of these changes? Are there any other issues that you want the developer to address? Let us know your thoughts in the comments section below.

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