Teamfight Tactics Makes Changes To Ranked In 10.6 Patch

Good news for ranked players.
Good news for ranked players. Riot Games

Teamfight Tactics released Patch 10.6 which also marked the start of the Galaxies ranked season. There are also changes to the system that include, among others, the income and items. A bit of bad news though as the Galaxies Mechanic is not arriving with this patch.

Let's start with Ranked. Players should be glad to know that with the new patch, there's going to no longer be any rank decay below Master. In addition, players also can't decay out of Master. This should allow for more motivation to keep going for the top without playing becoming a daily grind.

For the changes to the system, players should take a closer note on the income. For one, the passive income by round has been lowered in the initial rounds. In addition, the income for streak has been tweaked as well. It used to be 1 gold for 2-3 streak. This time, the reward is 1 gold for 2 streaks and 2 gold for 3 streaks. Some other good news as well is that streak bonus gold is now going to be paid during PvE rounds. Finally, players can no longer sell Champions during the Carousel round.

Other changes include:

  • Player Damage
    • Base damage per Stage increased to 0/3/4/5/10/15/20.
    • Additional damage per surviving unit reduced to 1.
    • This was previously calculated based on the Star level and Gold Cost of the unit ranging from 1-8.
  • Loot/Item Drops
    • Champions are now more likely than just pure gold from all the levels of bonus boxes.
    • Gold & Champion Medium boxes can’t drop in the first two rounds.
    • Neeko’s help is ~35% less likely to drop from all boxes.
  • Movement
    • All Champions Movement speed lowered to 500.
    • Champions now move more smoothly from hex to hex when walking.
    • Melee Champions now move slightly earlier at the start of combat than ranged Champions.
    • If a Champion is in attack range of their target and the target moves out range, the Champion now only chases their target for 1 hex before switching targets to the closest enemy.
  • Mana
    • Mana gain from attacking by star level no longer scaled and now at 10.
    • Champions now use their mana later in the spell cast.
  • Carousel
    • The first carousel is now all 1-cost champs instead of 2-cost champs.
    • Carousels now have MANY more possible combinations of items.
    • Spatula’s can again appear on the carousel, but much less often than before.
    • Full items can show up earlier than the fifth carousel.
    • Components can show up in the sixth carousel and beyond.
    • Many new arrangements of carousel possibilities have been added.

For those who want to get an advantage, below are the new items you can consider:

  • Hush is now Chalice of Favor
  • Gives two nearby allies mana per cast.
  • Iceborne Gauntlet is now Shroud of Stillness
  • Increase certain enemies mana costs by 40% at the start of a round.
  • Titanic Hydra is now Zz’Rot Portal
  • Spawn a Voidspawn with star-scaled health on death.

You can view the full Teamfight Tactics 10.6 patch notes here.

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