Team Fortress 2: October 15 Update Implements a Ton of Bug Fixes

Team Fortress 2 Scream Fortress XIII
Team Fortress 2 Scream Fortress XIII Steam

Team Fortress 2 has received an update that implemented a lot of bug fixes. The things resolved by this update include issues in maps, limited-time events, and sound for some taunts and items.

Map Fixes

The Lumberyard has received the bulk of the fixes from the update. The issue with the missing beacon particle that tells you where rare spell spawn locations are has been fixed.

Those who were having problems with using some custom HUDs (heads-up displays) that were interfering with the map’s own interface should not worry anymore as these have been resolved.

For the limited-time “Terror” map, the developers have fixed a few exploits which some people can use to get out of the map. The problem with the payload going off the track in rare cases has also been rectified.

Sound Issues

Some taunts, such as the Bare Knuckle Beatdown and the Mannbulance, have suffered from material and sound issues. Fortunately, this is not going to be a problem moving forward which is good, especially that these are taunts introduced in the Scream Fortress update not long ago. Aside from that, the pickup and drop sound for paint kits has been updated.

Patch Highlights

  • Fixed missing material and sound issues for the Taunt: Bare Knuckle Beatdown
  • Fixed clipping issue for the Taunt: The Profane Puppeteer
  • Fixed some sounds for the Taunt: The Mannbulance!
  • Updated The Scariest Mask EVER with Hat/NoHat styles to prevent some clipping issues
  • Updated the pickup/drop sounds for paint kits
  • Updated/Added some tournament medals
  • Fixed few exploits where players could get out of the map
  • Increased spawn time interval of normal spellbooks
  • Fixed visual issue during warm-up period regarding track models floating in the air
  • Adjusted payload track select logic to fix a rare issue with the cart going off track
  • Improved clipping
  • Fixed falling off the edge when entering the Land of the Dead with higher than normal movement velocity. Now when entering the portal, player speed will be set to 0
  • Fixed being able to spam grenades and rockets through rooftops
  • Fixed middle doors shutting themselves when blocked by a player
  • Fixed spells dropped by the skeleton king persisting between rounds
  • Fixed pumpkin bombs generated from spells persisting between rounds
  • Fixed server lag caused by dynamic props
  • Removed the Observer
Team Fortress 2 October 15 update is now available on PC.
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