Starcraft II: Patch 5.0.11 Rebalances Most Units in the Game

Starcraft II
Starcraft II Blizzard

Starcraft II got a pretty hefty patch recently that you definitely need to download right away. Patch 5.0.11 contains a boatload of balancing changes for the Zerg, Terran, and Protoss.

If you are a Zerg main, you know how frustrating it is whenever your Ultralisks get stuck because of obstructions. To resolve this particular issue, the Starcraft II dev team has reduced the size of Ultralisks by 12.5%. 

Hydralisks are the bread and butter of Zerg players. The developers have noticed that the Hydralisk’s damage and fast attack speed led to inefficient kiting in most situations. So to address that, the movement speed bonus off Creep provided by the Muscular Augments upgrade has increased from 0.79 to 0.98. This makes repositioning within the Creep much better than before.

For Protoss, the Observer’s movement speed has increased slightly from 2.63 to 2.82. The move speed bonus granted by its Gravitic Boosters has also increased from 1.31 to 1.41 while maintaining a 50% speed increase. These changes ensure that Observers are able to keep up with the Protoss army without problems.

Additionally, Terran’s Raven unit now costs substantially fewer resources to build, making it a viable detector unit. You can read the other major balancing changes below:

ZERG
Hatchery
  • Creep spread interval decreased from 0.3 to 0.25 (Increases the rate of Creep spread from these structures by 20%. Does not affect Creep spread from Creep Tumors).
  • Sight range increased from 10,11 and 12 to 12.
Brood Lord
  • Move speed increased from 1.97 to 2.24.
  • Duration of spawned Broodlings reduced from 5.71 to 3.57.
Ravager
  • Build time increased from 8.57 to 12.14 seconds and removed the random delay of up to 0.36 seconds.
PROTOSS
Shield Battery
  • Battery Overcharge shield recharge rate bonus reduced from 100% to 50%. (Reduces the total shields recharged from 1,440 to 1,080)
Archon
  • Reduced collision radius with structures from 0.75 to 0.56 (Allows Archons to pass through single tile gaps between buildings. Does not affect collision with other units)
High Templar
  • Move speed increased from 2.63 to 2.82.
TERRAN
Ghost
  • Enhanced Shockwaves upgrade removed.
  • EMP radius increased from 1.5 to 1.75.
  • Steady Targeting is canceled if the target moves more than 14 range away from the Ghost while casting. (The cast range of Steady Targeting is 10)
  • Steady Targeting can now be manually canceled.
Cyclone
  • Mag-Field Accelerator damage bonus changed from +20 vs armored to +10 vs all.
  • Lock On will now prioritize Air Units that threaten the Cyclone (Air units with an anti ground attack, spellcasters)

So, what can you say about the adjustments in Starcraft II Patch 5.0.11?

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