Ratchet & Clank: Rift Apart New Update Brings Fidelity Graphics Mode to 40 FPS, Stickers, Bug Fixes

The creative director for Ratchet & Clank: Rift Apart discusses how the game will make use of the PS5's hardware to its advantage in a new developer diary.
The creative director for Ratchet & Clank: Rift Apart discusses how the game will make use of the PS5's hardware to its advantage in a new developer diary. Sony Interactive Entertainment

Ratchet & Clank: Rift Apart just received another update. While the PlayStation 5-exclusive title got universal acclaim from fans and critics, it has some bugs and issues just like every other AAA game nowadays.

Patch 1.002 added new features, improved performance, and fixed dozens of bugs. We have detailed some of them below.

The 120 Hz Display Mode is now available, which should reduce input lag assuming you have a display that supports that refresh rate. If you use that display mode, the Fidelity Graphics Mode will now target 40 frames per second instead of 30.

You can now bind “Skip Cutscenes” to your D-pad. Color backgrounds and new Stickers are added to the Photo Mode. You can also disable Phantom Dash VFX both in-game and in Photo Mode.

You can also toggle armor in the Photo Mode. The update will now let players disable slowdown and level up messages. Read on for the bug fixes.

General Fixes and Polish
  • Addressed an issue where a Glitch challenge could be played twice resulting in players being unable to complete one later
  • Addressed an issue where white cubes could appear in the opening cinematic
  • Addressed an issue where POIs could disappear.
  • Addressed an issue where characters could appear blurry in Photo Mode when the camera is very close.
  • Addressed an issue where the game could freeze during the grind rail tutorial.
  • Addressed an issue where killing Grunthors with Trudi would not count towards the Extinction Event Trophy
  • Addressed an issue where some Grunthors would not count towards the Extinction Event Trophy
  • Addressed an issue where the weapon wheel UI could become stuck on the screen
  • Addressed an issue where deployable weapons would stop attack pixelized enemies.
  • Addressed an issue where the RYNO would appear to not damage enemies.
  • Addressed an issue where the Weapon Vendor text was illegible in Retro Mode.
  • Addressed an issue where the camera could become stuck on Blizar
  • Addressed an issue where multiple environmental objects would not load on Cordelion
  • Addressed an issue where the player could become stuck after completing the Clank puzzle on Sargasso
  • Addressed an issue where some Zurpstones would no longer appear on the map if the player leaves the planet.
  • Addressed an issue where Rivet would fall forever after respawning on Blizon
  • Addressed an issue where Clank lines would play incorrectly while at Zurkies
  • Addressed an issue where Goons could T-pose while dying
  • Addressed an issue where a section of rail would not spawn after respawning on Blizar
  • Addressed an issue where the game would appear very dark if Photo Mode was activated very quickly
  • Addressed an issue where some jumps would not be possible if the Glide Toggle was enabled
  • Addressed an issue where the player could fall endlessly during the Nefarious fight
  • Addressed an issue where changing the Graphics Mode setting while starting a Challenge Mode game would start a normal game instead
  • Addressed an issue where glove weapons would appear incorrectly in Photo Mode
  • Addressed an issue where certain Photo Mode filters could remove anti-aliasing in the main game
  • Improved stability
  • Various additional fixes and improvements

The complete patch notes are available on the official site as well.

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