Rainbow Six Siege Y6S1 Crimson Heist Patch Notes Addendum Revealed

Crimson Heist
Crimson Heist Ubisoft

Rainbow Six Siege Y6S1 Operation Crimson Heist is now available on all platforms. The new season spent several weeks on the test server so that the developer can find any issues and bugs before the release.

If compared, the Crimson Heist on the live server differs slightly from the test version. The differences have been revealed in the addendum patch notes. First, the new operator Flores already got his initial nerf. His gadget, RCE-Ratero Charge, received a 0.5 meters reduction in kill radius while the explosion radius is reduced by one meter. This will force the player to be more accurate with his drones. Another is the newly added in-game tips to the HUD. As part of that, developers reworked some existing warning messages and in-game feedback.

As revealed previously, Crimson Heist brought a new feature called Match Replay. It’s still in the beta so expect bugs to happen from time to time. So far, the list of known issues revealed by developers only includes two problems. But don’t worry, they will be fixed soon.




  • Reduced the RCE-Ratero Charge's explosion radius from four meters to three meters, and its lethal range from two meters to 1.5 meters.
  • This change was designed to encourage players to develop a focused strategy when using the RCE-Ratero Charge, as a smaller explosion radius requires accuracy.
  • This change reduces the radius by only 25%. However, the surface covered by the RCE-Ratero Charge explosion is reduced by almost 50%, and the total volume of the explosion is reduced by more than 50%.


In-Game Tips

  • In-game tips have been added to the HUD. In addition, some warning messages and in-game feedback have been reworked.


  • User remains zoomed in on the Ubisoft Connect interface after pressing the Right Trigger on Xbox Series X before the interface finishes loading.
  • Unique ability is missing from the information displayed in Support Mode.

Match Replay

  • Rewinding after fast-forwarding will cause the destruction replication issues.
    • Workaround: Playing the destruction scene normally at least once will allow the player to fast forward/rewind that scene without issue.
  • Some SFX loops infinitely under certain circumstances.
    • Workaround: Using the rewind five seconds button or interacting with the timeline to stop the audio loop.
  • The effects filter stays present after using rewind.
    • Workaround: Replaying the scene when the gadget effect is applied will remove the filter.
  • The sound is out of sync when using fast forward or slow motion.
  • In the first round, the first-person camera is offset in the replay of a player that joined a match in progress.
  • Ping system is not working in match replays.
  • The Hostage is captured even if the Attacker canceled the action.
  • Various HUD and VFX elements are missing.
  • Several missing/misplaced SFX.

You can read about it on the official site.

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