Overwatch's Latest Patch Finally Nerfs Reaper

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Overwatch Reaper
Overwatch Reaper Wallur

Depending on whether you are someone who mains Reaper or dispises him, the recent Overwatch update that nerfs his health recovering ability may disappoint or make you happy. Reaper is capable of recovering health equal to 40% of the damage he deals to his opponents, which makes him extremely hard to kill and, in some situations, it can feel impossible to bring him down. Fortunately, the latest update on the Overwatch Public Test Realm indicates that the developers are making Reaper easier to deal with.

Post update, Reaper's health regeneration perk will be dropped to 30% of the damage dealt, which might make the fights winnable against him. The patch notes also mention several other interesting changes for Hanzo, Orisa, McCree, Sigma, and Baptiste. Hanzo's Storm Arrow damage has been reduced and Orisa has also received quite a bit of nerfs.

On the other hand, McCree mains can rejoice as his health has slightly increased and Deadeye will not be locking aim anymore, but the primary fire will have now have a quicker recovery time. The range on Sigma's Hypersphere has also been reduced and Baptiste's healing will also be less effective going forward. You can find all the upcoming Hero changes below:


  • Storm Arrows - Damage reduced from 70 to 60


  • General - Base health increased from 200 to 250
  • Peacekeeper (Primary Fire) - Recovery time increased from 0.42 to 0.5 seconds
  • Deadeye - Firing Deadeye no longer locks the player’s aim


  • The Reaping (Passive) - Healing amount reduced from 40% to 30% of damage dealt


  • Fusion Driver (Primary Fire) - Damage reduced from 11 to 9
  • Fortify - Cooldown increased from 8 to 10 seconds
  • Halt! - Snare duration reduced from 1 to 0.65 seconds


  • Hyperspheres (Primary Fire) - Range reduced from 22 to 20 meters
  • Gravitic Flux - Can now be interrupted before targets begin falling and impact slow duration reduced from 0.9 to 0.6 seconds
  • Accretion - Explosion damage reduced from 60 to 40


  • Biotic Launcher (Primary Fire) - Recovery time increased from 0.36 to 0.45 sec
  • Biotic Launcher (Secondary Fire) - Heal explosion reduced from 60 to 50
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